Re: tile sizes



On May 23, 8:54 am, Jeff Lait <torespondisfut...@xxxxxxxxxxx> wrote:
On May 22, 2:52 pm, "copx" <c...@xxxxxxxxx> wrote:



No, I want to do them myself, because I do not want to depend on
other people.

This is true... co-working with an artist means your must count with
his time.

Bear in mind that having good artwork (not necesarily realistic
artwork, but made by an artist) has a cost, and you may or may not be
willing to assume it. The truth is a nicely crafted tileset attracts
people, altough you can achieve a similar effect if your style is
unique (like POWDER: it is iconic and "simple", but easily
recognizable)

For example, I am still waiting for some critical tiles for the
upcoming CvRL release :P

I do not plan to stop adding new content to the game
after 1.0, and the thought of always trying to find someone who
is willing to draw a new tile for what I have just created does not
please me at all. Warp Rogue will also feature scenario support,
so making tiles should be easy for other non-artist people, too.
Drawing new 64x64 tiles just requires too much skill. Few people
can do that.

As usual, these are very wise comments that I wish to underline!

SNIP

The best answer is, when you have time, plug in http://www.hiend3d.com/hq4x.html.

Looks very nice... a shame it is C++ not Java :(

SNIP

My summary is thus: Do not think your displayed tile resolution needs
to match the resolution you draw at.

Ditto here, I use 2x tiles in Drash (they are supposed to be 16x16 but
are show as 32x32)

SNIP

--
Jeff Lait
(POWDER:http://www.zincland.com/powder)

--
Slash
Temple of The Roguelike: [http://www.roguetemple.com]
The Villa of Darkness: [http://www.santiagoz.com/web]


.



Relevant Pages

  • Re: Character graphics
    ... > I'll put a shameless ad here, if you don't mind. ... feel free to use it in your own game. ... That's closer to the types of graphics that Im hoping to include in my ... overlapping tiles. ...
    (rec.games.roguelike.development)
  • Re: Damn you, FEDEX! or Nikon D40 lost in Springfield, MO blackhole.
    ... the 2 mp Mavica he had been using with a Nikon D40. ... After shopping around, he got me to order one for him. ... The shipper had it insured, but from what I have read it could take weeks to sort this crap out. ... You may get your insurance from FedEx and a couple weeks later they find it and deliver it. ...
    (alt.photography)
  • Re: Out of memory with BufferedImage
    ... You can draw just that part of the model from scratch each time paint ... If you want to get very clever, you can predraw tiles, and cache them, ... only redrawing tiles as needed. ...
    (comp.lang.java.programmer)
  • Re: Plot pixels - newbie Q
    ... Pack your tiles on one or multiple textures and then use quads with the uv ... to the tiles you want to draw. ...
    (microsoft.public.win32.programmer.directx.managed)
  • Re: tile sizes
    ... I do not plan to stop adding new content to the game ... Drawing new 64x64 tiles just requires too much skill. ... The easiest answer is what POWDER does - let people resize the screen ... to match the resolution you draw at. ...
    (rec.games.roguelike.development)