Re: What's up with LOS?



In article <4634c63b$0$27226$742ec2ed@xxxxxxxxxxxxxx>, bear@xxxxxxxxx
says...

And I think autochase behavior is much less stupid-looking, and also
much less of an indicator of "mysterious" information sources, than
the behavior of creatures in most games, who bunch up against a blank
wall the PC is on the other side of.

That's not mysterious, it means they can hear or sense him.

If you want them to move intelligently over short to medium distances,
you can use a pathfinding algorithm.

For long distance, I think what was proposed is really similar to a
variation on 'player scent trails' which has been discussed before.
IIRC someone produced quite an efficient algorithm for it.

- Gerry Quinn

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