Re: Ideas for a stealth roguelike
- From: Krice <paulkp@xxxxxxxx>
- Date: 17 Apr 2007 02:01:54 -0700
On 16 huhti, 22:44, "Icey" <iceyi...@xxxxxxxxx> wrote:
How would death be handled?
As permadeath:)
I'm interested to know how you would implement a mission system.
I didn't plan that far. How about just entering into missions which
have various goals? I think you could exit the mission (flee) and try
it
later to avoid dying too often (or after getting better equipment
elsewhere).
.
- References:
- Ideas for a stealth roguelike
- From: Icey
- Re: Ideas for a stealth roguelike
- From: Krice
- Re: Ideas for a stealth roguelike
- From: Icey
- Ideas for a stealth roguelike
- Prev by Date: Re: Crash Course To The Roguelike Development
- Next by Date: Re: Crash Course To The Roguelike Development
- Previous by thread: Re: Ideas for a stealth roguelike
- Next by thread: Re: Ideas for a stealth roguelike
- Index(es):