Re: Screensize



Antoine wrote:
Jeff Lait wrote:

Antoine wrote:

Antoine wrote:

Hi all,

My tile-based game has a window size of 950 x 710 pixels - meaning that
you need a resolution of at least 1024 x 768 (for example) to play it.

Further question on this.

My tentative plan is to auto-maximise the game window if the game is
run in 1024x768.

Would people find this annoying?

I'd find having black bars on the side annoying, yes.

If you are doing a fixed res that doesn't fit, I'd much prefer a
windowed view over maximize with ugly black borders. Ideally, if you
full screen, you should stretch to fit regardless of the users
resolution. Running your game on my laptop may be annoying if
everything is too small due to my resolution. I then have to change my
resolution down to 1024 or what not, and that I find very annoying.


Hi Jeff,

Pygame seems to handle this reasonably well. In fullscreen mode, it
will change the resolution of your screen to the desired 1024 x 768;
when you minimise the app, you'll go back to the original res. So no
black bars and no need to manually change res - provided your screen
actually has a 1024 x 768 mode.

I tested this last night by setting my screen to a higher res (1400 x
1000 or whatever) and then starting up in fullscreen mode; it
seamlessly shifted back down to 1024 x 768, then back to 1400 x 1000
when I alt-tabbed out.

Unfortunately, this behaviour is at odds with certain setups - like mine. I have a 1600x1200 main screen and a 1024x768 secondary screen. I use the main screen for text editors, spreadsheets, games, movies and the like, and the secondary screen for news&mail reading, chat programs, debugger output, and other "secondary information". When a program forcibly changes my resolution this is bad because it changes the offset for my secondary screen windows, which move about and become unusable. Also full-screen apps often take mouse control so I have no way to chat or read mail (or scroll in spoilers, like I do for some roguelikes) while the full-screen app is running. I love resizable-window games as they are easy to switch focus to/from and I can use them with stuff on the secondary screen easily. I would love a graphical roguelike game that scales to my 1600x1200 screen /while windowed/ without the icons becoming super tiny. As it is, I play text based roguelikes with a large font so it takes most of my main screen in a DOS window, and this works very well. Graphical roguelikes are cool, though.
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