Re: Roguelikes not for newbies?




"Jim Strathmeyer" <strathWHATEVERIGETENOUGHSPAMANYWAYS@xxxxxxxxx> wrote in
message
AngeloB <angelo.braz@xxxxxxxxxx> schrieb:
On the other side, the fact that 3 from the 4 games I mentioned were
written in FreePascal, ringed a bell. I searched the web a little bit
about those languages. FreePascal, judging some screenshots, looks
like the old DOS Edit. I wonder if it would be suitable to make
windows applications. (I've check out www.freepascal.org)

Lazarus provides a Borland Delphi-ish GUI and code writing interface. It
also incorporates a frontend to the GNU Debugger. It has the
rapid-development style GUI designing. That said... I don't use it solely
due to the weakness that if you select code and press 'TAB' it deletes the
code, and not indents it
Then perhaps you should also consider what programming language most
other applicaitons are written in, what languages roguelikes have
historically been written in, or what languages games are traditionally
written in.

If you're going to develope in MS Windows, I recommend:

1- learning Emacs or vim (or another good code editor)
2- downloading xemacs or vim and using them with a MS Windows compiler, or
install cygwin, which allows for a linux-like shell in MS Windows, and
installing xemacs or vim and a compiler

so that others can help with and benefit from your work.

I'm not certain that either Emacs and Vim are really that necessary. The
linux-like shell (I haven't found) is that needed on my windows box. In
windows, I solely use EditPad Lite (considering upgrading solely for syntax
colouring in pascal), cmd or command and the Free Pascal Compiler. (Plus
occasionally a resource editor). Even on my linux box, I only use nedit
(never saw the need for something as powerful as Emacs or Vim), xterm and
the Free Pascal Compiler.

If you are using FP, There is no really good reason to have to get cygwin. I
don't regularly use C(++) so I can't comment in that case...

Hope to be of service,


Lochok


.



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