Re: [Article] Data Entry on roguelikes version 1.1
- From: phplus@xxxxxxxxxxx
- Date: 23 Feb 2006 00:50:08 -0800
Just wanted to bump this...this is a great read for anyone who's stuck
on the mechanics part of a roguelike. No more wondering whether you
should have that quarterstaff deal 1d8 or 2d4 damage! Sort of. Btw,
this is a great article...Do more like this. For anyone else who's
curious, there's two more articles by other people in Slash's page.
So does having 5 projects running at once somehow give you faster
insight? Or is it more experience through trial by fire?
.
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