Re: [Article] Data Entry on roguelikes version 1.1



Just wanted to bump this...this is a great read for anyone who's stuck
on the mechanics part of a roguelike. No more wondering whether you
should have that quarterstaff deal 1d8 or 2d4 damage! Sort of. Btw,
this is a great article...Do more like this. For anyone else who's
curious, there's two more articles by other people in Slash's page.

So does having 5 projects running at once somehow give you faster
insight? Or is it more experience through trial by fire?

.



Relevant Pages

  • Re: Starting from scratch?
    ... could have an r.g.r.d dev team collaborating on one roguelike. ... I'd rather people work on their own small versions of crazy mechanics ... This of course will make the game nearly impossible for the player, ...
    (rec.games.roguelike.development)
  • Re: Keep it simple, stupid!
    ... Quoting corremn: ... I am just stuck on Step 2. ... And yes I am writing the next big ... roguelike, no question about it. ...
    (rec.games.roguelike.development)
  • Re: libstdc++ version bump.
    ... It's just that when we decided to upgrade gcc/g++ ... So the library wasn't bumped and people are stuck having to do ... so long ago, if we did a bump now, we'd basically lose a lot of ... package compatibility between 5.3+ and 6.x. ...
    (freebsd-stable)
  • Proof of F is conservative if delta_W = 0?
    ... I am reading Goldstein's mechanics and in the very first chapter he ... angle. ... So perhaps you can see where I am stuck and help me out here. ...
    (sci.physics)
  • Re: How do I get the title bar buttons and icons to go away?
    ... This is a bump. ... I'm still kind of stuck on this issue and haven't been ... able to figure out how to remove the min/max/restore button. ... Prev by Date: ...
    (microsoft.public.win32.programmer.ui)