Re: World map generation




SZDev - Slash wrote:

> Have you toyed around with non-toroidal continuous worlds? I had some
> good results with 'fake spherical' maps like:
>
> /------------\
> | |
> xx1x y2yy
> xxxxxxxxx7 8yyyyyyyyy
> xxxxxxxxxxxxxxyyyyyyyyyyyyyy
> xxxxxxxxxxxxxxyyyyyyyyyyyyyy
> 4xxxxxxxxxxxxxyyyyyyyyyyyyy3
> xxxxxxxxxxxxxxyyyyyyyyyyyyyy
> xxxxxxxxxxxxxxyyyyyyyyyyyyyy
> xxxxxxxx5x y6yyyyyyyy
> xxxx yyyy
>
> north of point 1 is point 2, north of point 2 is point 1
> east of point 3 is point 4,west of point 3 is point 4
> south of point 5 is point 6, south of point 6 is point 5
> east of point 7 is point 8, west of point 8 is point 7
> north of point 7 is point 8, north of point 8 is point 7

It seems like it might be difficult for a player to get their bearing
on such a map at the poles. it seems like it might be conceivable, but
for now Im fine with my single genus construct.

.