Re: Suggestions for a square font?



Owen Jacobson wrote:

> On Fri, 14 Oct 2005 18:45:43 +0200, Christophe wrote:
>
>> David Damerell a écrit :
>>> Quoting Christophe <chris.cavalaria@xxxxxxx>:
>>>
>>>>David Damerell a écrit :
>>>>
>>>>>Quoting Radomir 'The Sheep' Dopieralski <sheep1 % sheep.prv.pl>:
>>>>>
>>>>>>Yes. You can do much more with graphics -- in particular, you can do
>>>>>>ASCII. It's obvious.
>>>>>
>>>>>Well, no. You can't do "playable over a telnet/ssh connection", which
>>>>>is one of the advantages of ASCII.
>>>>
>>>>ssh -X distant_computer
>>>>export DISPLAY=mylocalcomputer
>>>>graphics_roguelike
>>>
>>>
>>> Congratulations, you
>>>
>>> a) don't know how to drive ssh -X
>>
>> What ? Can you be more specific here ?
>
> ssh -X creates a tunnel from distant_computer to your real X server at
> :10 and up (by default; configurable). Your 'export DISPLAY=' bypasses
> the tunneled X display, connecting directly (or not at all) to the X
> server.

You're right. Let's say that the first line was for ssh users and the second
for telnet users :)

>>> b) have a solution that only works with good bandwidth
>>
>> It works, bandwidth wasn't mentioned here.
>
> Playability is generally a safe assumption here. While X is potentially
> fairly quick, blitting bitmaps (eg., tiles) over it won't make it
> particularly usable over the internet.

And what ? The point of the op was that it was "impossible" to play a
graphical roguelike that way. I just said that it was indeed possible and
even very easy when you add a X server on your current computer. You'll
note that the distant computer has to be a Unix-like system for you to
connect through ssh and play a curses game.

>>> c) have a solution that only works if your local computer has an X
>>> display
>>
>> And so what ? Next you'll tell me graphics are inferior because they
>> only work on computers with a graphical display ?
>
> For better or for worse, it's unsafe to assume that only people with an X
> server will want to play your game. "But they can get one" is sophistry
> at best; certainly some players will, but the vast majority will simply
> move on to a game with a lower barrier to entry.

For better of for worse, it's unsafe to assume that a significant number of
players will want to play the game on a distant computer.

> If that's acceptable, more power to you. If you're going for broad
> appeal, well...

Makes me laugth when you talk about broad appeal for a feature none of us
even know if it is used by more than 0.1% of roguelike players.

And btw, you'll note that you can do that with VNC too. And know what ? It
works ok even with somewhat limited bandwidth and it can be used with *any*
kind of computer at both ends of the communication. It's just a little
harder to setup.

>>> d) have just allowed the distant computer to own your X display
>>> completely.
>>
>> Please, if the distant computer can be trusted ( and since it is often
>> my own computer, it can ) then it doesn't matter. Also, if you use
>> things like cygwin server, it doesn't matter because the X display can't
>> take control of the whole screen. And on Linux you can spawn a second X
>> server just for that.
>
> "It's safe most of the time" is no excuse.

It's safe when I control both endpoints of the comunication. It's safe
enouth for me and if that isn't enouth for you, I suggest that you should
pull the plug on your internet connection now before the hackers attack.

.



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