- From: "Joe Hewitt" <pyrrho12@xxxxxxxxx>
- Date: 26 Aug 2005 20:49:39 -0700
> jasonnorthrup@xxxxxxxxx wrote:
> > >PC completion of quests/defeat of NPCs' could have an effect on >the
> > >relative power of each movement,a weakened one could be replaced >by a
> > >growing movement.
> > Upon reflection, this sort of dynamic would tend to lead to dark
> > consequences in a roguelike world, based on two facts: players tend to
> > choose "good" characters, and roguelike PC's tend to fail at their
> > missions (die). if this failure were to cause a shift in balance of
> > power, opposing (evil) factions would dominate.
> to balance this, wins or losses at lower character/XP levels should be
> less unbalancing than wins or losses by high level characters (heroes).
Two more things to balance this: First, don't simply have a "good"
faction and an "evil" faction. Second, don't modify the world for
losses, only for wins.
- Prev by Date: Re: Every tile an object?!
- Next by Date: Re: Could someone delete the news section of roguebasin please?
- Previous by thread: Re: Backstory
- Next by thread: Re: Backstory