Re: Article about CRPGs at Escapist Magazine
- From: Sherm Pendley <sherm@xxxxxxxxxxx>
- Date: Mon, 08 Aug 2005 11:23:50 -0400
The Sheep <thesheep@ sheep.prv.pl> writes:
> Well, it's not that we lacks the ways to punish scumming.
Perhaps I'm missing some crucial point here, but I don't understand just why
scumming must be punished. (In normal individual play, that is - it's obvious
that for competitions and the like, you need to have a fair situation for all
your contestants.)
So anyway, let's say I make a roguelike, and three people play it. One plays
it "straight", and finishes it with a record-low turn count. One "scums" for
good items and waits until he can descend from level to level in absolute
safety. When he finishes, his turn count is 100x that of the first player.
The third player "cheats", backing up his save files and restoring them to
avoid dying and other negative situations.
Now here's what I don't understand. My goal in writing an RL is to entertain
people. Let's suppose that all three of these guys enjoyed playing my game,
even though they each had their own way of playing it. I think of that as a
success. So, why would I want to "punish" the player(s) who chose the "wrong"
way to play?
sherm--
--
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Hire me! My resume: http://www.dot-app.org
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