Re: Unconventional Random Maps




Lauri Vallo wrote:
> On 2 Aug 2005 08:03:34 -0700, "Wildhalcyon" wrote:
>
> [lots of text with the idea: random towers with keys and locks]
>
> >Here's a theoretical side-view of the two towers. Each row represents a
> >level of the tower, K stands for key, L stands for Locked Door, and the
> >key to the bottom door on the right tower is the one in the center of
> >the top bridge:
> >
> >
> >
> >*....K....*
> >*L* *.*
> >*.* *.*
> >*** *.*
> >*.........*
> >*K* *L*
> >*.* *.*
> >*........K*
> >*K* ***
> >*.........*
> >*.* *.*
> >*L* *.*
> >*.........*
> >*.*~~~~~*L*
> > . ~~~~~ .......
> > .. ~~~~~ .......
> > . ~~~~~
> > . ~~~~~
>
> Ah, this (although handcrafted) was used in SNES era games some.
>
> But I can't follow your example.
> Wouldn't you only need to use that one key at the top?

For the boss maybe?

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