rec.games.roguelike.development
- Patent Issues [slightly OT],
NIm
- Semi-permanent levels,
Radomir 'The Sheep' Dopieralski
- Re: [Crawl] YACD Deep Elf Conjurer,
Ray Dillinger
- Wilderness generation using Voronoi diagrams,
Andrew Doull
- map memory,
Michal Brzozowski
- Vignette RL: You Only Live Once,
Shedletsky
- stairs,
Filip Dreger
- Re: Backstory,
jasonnorthrup@xxxxxxxxx
- Re: Backstory,
jasonnorthrup@xxxxxxxxx
- Re: Backstory,
Joe Hewitt
- Re: Backstory,
NIm
- Re: Backstory,
Auric__
- Re: Backstory,
Glen Wheeler
- Re: Backstory,
Joe Hewitt
- Re: Backstory,
Glen Wheeler
- Re: Backstory,
Joe Hewitt
- Re: Backstory,
Ray Dillinger
- Re: Backstory,
NIm
- Re: Backstory,
jasonnorthrup@xxxxxxxxx
- Re: Backstory,
NIm
- RogueBasin Article of the Week?,
Shedletsky
- Every tile an object?!,
Shedletsky
- Re: Every tile an object?!,
Radomir 'The Sheep' Dopieralski
- Re: Every tile an object?!,
airolson
- Re: Every tile an object?!,
Andreas Koch
- Re: On finite resource usage,
Shedletsky
- Re: On finite resource usage,
Chris Morris
- Re: On finite resource usage,
Raymond Martineau
- Re: On finite resource usage,
Andreas Koch
- Re: On finite resource usage,
John
- Re: On finite resource usage,
Andreas Koch
- Re: On finite resource usage,
John
- Re: On finite resource usage,
Jim Strathmeyer
- Re: On finite resource usage,
Elethiomel
- Re: On finite resource usage,
R. Alan Monroe
- Re: On finite resource usage,
Elethiomel
- Re: On finite resource usage,
Martin Read
- Re: On finite resource usage,
David Damerell
- Re: On finite resource usage,
Jeff Lait
- Re: On finite resource usage,
John
- Re: On finite resource usage,
Jeff Lait
- Re: On finite resource usage,
jimrandomh
- Re: Every tile an object?!,
Jeff Lait
- Re: Every tile an object?!,
John
- Re: Every tile an object?!,
Shedletsky
- Re: Every tile an object?!,
Jeff Lait
- Re: Every tile an object?!,
airolson
- Re: Every tile an object?!,
Shedletsky
- Re: Every tile an object?!,
Jim Strathmeyer
- Re: Every tile an object?!,
Filip Dreger
- Re: Every tile an object?!,
Jim Strathmeyer
- Re: Every tile an object?!,
Jeff Lait
- Re: Every tile an object?!,
John
- Re: Every tile an object?!,
Filip Dreger
- Re: Every tile an object?!,
Radomir 'The Sheep' Dopieralski
- Re: Every tile an object?!,
Filip Dreger
- Re: Every tile an object?!,
Christophe
- Re: Every tile an object?!,
Krice
- Re: Every tile an object?!,
Damien Neil
- Re: Every tile an object?!,
Chris Morris
- Re: Every tile an object?!,
Damien Neil
- Re: Every tile an object?!,
Jeff Lait
- Re: Every tile an object?!,
Damien Neil
- Re: Every tile an object?!,
Christophe
- Re: Every tile an object?!,
Jeff Lait
- Re: Every tile an object?!,
David Damerell
- Re: Every tile an object?!,
Nathan Jerpe
- Re: Every tile an object?!,
Mike Anderson
- Re: Every tile an object?!,
Filip Dreger
- Could someone delete the news section of roguebasin please?,
copx
- Perl roguelike coming along,
Da-Breegster
- Re: Perl roguelike coming along,
copx
- Re: Perl roguelike coming along,
Da-Breegster
- Re: Perl roguelike coming along,
Sherm Pendley
- Re: Perl roguelike coming along,
copx
- Re: Perl roguelike coming along,
Sherm Pendley
- Re: Perl roguelike coming along,
Timothy Pruett
- Re: Perl roguelike coming along,
copx
- Re: Perl roguelike coming along,
Timothy Pruett
- Re: Perl roguelike coming along,
Glen Wheeler
- Re: Perl roguelike coming along,
copx
- Re: Perl roguelike coming along,
Radomir 'The Sheep' Dopieralski
- Re: Perl roguelike coming along,
edward
- Re: Perl roguelike coming along,
copx
- Re: Perl roguelike coming along,
Timothy Pruett
- Re: Perl roguelike coming along,
Radomir 'The Sheep' Dopieralski
- Re: Perl roguelike coming along,
Timothy Pruett
- Re: Perl roguelike coming along,
Radomir 'The Sheep' Dopieralski
- Re: Perl roguelike coming along,
Timothy Pruett
- Re: Perl roguelike coming along,
Jeff Lait
- Re: Perl roguelike coming along,
Ray Dillinger
- Re: Perl roguelike coming along,
Radomir 'The Sheep' Dopieralski
- Re: Perl roguelike coming along,
Ray Dillinger
- Re: Perl roguelike coming along,
Auric__
- Re: Perl roguelike coming along,
Martin Read
- Re: Perl roguelike coming along,
Sherm Pendley
- Re: Perl roguelike coming along,
Radomir 'The Sheep' Dopieralski
- Re: Perl roguelike coming along,
Da-Breegster
- Re: Perl roguelike coming along,
Radomir 'The Sheep' Dopieralski
- Re: Perl roguelike coming along,
Filip Dreger
- Re: Perl roguelike coming along,
Sherm Pendley
- Re: Perl roguelike coming along,
Filip Dreger
- Re: Perl roguelike coming along,
Christophe Cavalaria
- Re: Perl roguelike coming along,
Da-Breegster
- Re: Perl roguelike coming along,
edward
- Re: Perl roguelike coming along,
Sherm Pendley
- Re: Perl roguelike coming along,
Chris Morris
- Re: Perl roguelike coming along,
Da-Breegster
- Modern dungeon exploration,
Radomir 'The Sheep' Dopieralski
- Re: Modern dungeon exploration,
Erik Piper
- Re: Modern dungeon exploration,
Elethiomel
- Re: Modern dungeon exploration,
Bateau
- Re: Modern dungeon exploration,
Andreas Koch
- Re: Modern dungeon exploration,
Radomir 'The Sheep' Dopieralski
- Re: Modern dungeon exploration,
Elethiomel
- Re: Modern dungeon exploration,
Radomir 'The Sheep' Dopieralski
- Re: Modern dungeon exploration,
Elethiomel
- Message not available
- Re: Modern dungeon exploration,
Elethiomel
- Re: Modern dungeon exploration,
Radomir 'The Sheep' Dopieralski
- Re: Modern dungeon exploration,
Elethiomel
- Re: Modern dungeon exploration,
Radomir 'The Sheep' Dopieralski
- [OT] Norwegian University (Was: Re: Modern dungeon exploration),
Elethiomel
- Re: [OT] Norwegian University (Was: Re: Modern dungeon exploration),
Timothy Pruett
- Re: [OT] Norwegian University,
Sherm Pendley
- Re: [OT] Norwegian University,
Timothy Pruett
- Re: [OT] Norwegian University,
Radomir 'The Sheep' Dopieralski
- Re: [OT] Norwegian University,
Timothy Pruett
- Re: [OT] Norwegian University,
Radomir 'The Sheep' Dopieralski
- Re: Modern dungeon exploration,
Nolithius
- Re: Modern dungeon exploration,
David Damerell
- Re: Modern dungeon exploration,
gatti
- Re: Modern dungeon exploration,
Elethiomel
- Re: Modern dungeon exploration,
gatti
- Re: Modern dungeon exploration,
Christophe Cavalaria
- Re: Modern dungeon exploration,
Elethiomel
- Re: Modern dungeon exploration,
Erik Piper
- Re: Modern dungeon exploration,
aerospace1028
contemporary RL genres; also, a RL request,
phplus
- Re: contemporary RL genres; also, a RL request,
phplus
- Re: contemporary RL genres; also, a RL request,
Bateau
- Re: contemporary RL genres; also, a RL request,
Bateau
- Re: contemporary RL genres; also, a RL request,
Kornel Kisielewicz
- Re: contemporary RL genres; also, a RL request,
phplus
- Re: contemporary RL genres; also, a RL request,
Bateau
- Re: contemporary RL genres; also, a RL request,
Bateau
- Re: contemporary RL genres; also, a RL request,
Kornel Kisielewicz
- Re: contemporary RL genres; also, a RL request,
Erik Piper
- Re: contemporary RL genres; also, a RL request,
Bateau
- Re: contemporary RL genres; also, a RL request,
konijn_
- Re: contemporary RL genres; also, a RL request,
SZDev - Slash
Potion of Giant Growth,
Shedletsky
Re: Oversized Monsters/Tiles,
Jim Strathmeyer
RFC: Very fast LOS/FOV,
Sherm Pendley
- Re: Very fast LOS/FOV,
Shedletsky
- Re: Very fast LOS/FOV,
Sherm Pendley
- Re: Very fast LOS/FOV,
Christophe Cavalaria
- Re: Very fast LOS/FOV,
Sherm Pendley
- Re: Very fast LOS/FOV,
Christophe Cavalaria
- Re: Very fast LOS/FOV,
Radomir 'The Sheep' Dopieralski
- Re: Very fast LOS/FOV,
Christophe Cavalaria
- Re: Very fast LOS/FOV,
Sherm Pendley
- Re: Very fast LOS/FOV,
Radomir 'The Sheep' Dopieralski
- Re: Very fast LOS/FOV,
Sherm Pendley
- Re: Very fast LOS/FOV,
Ray Dillinger
- Re: Very fast LOS/FOV,
Shedletsky
- Re: Very fast LOS/FOV,
Radomir 'The Sheep' Dopieralski
- Re: Very fast LOS/FOV,
Sherm Pendley
- Re: Very fast LOS/FOV,
Christophe Cavalaria
- Re: RFC: Very fast LOS/FOV,
Chris Martens
- Re: RFC: Very fast LOS/FOV,
Oskar
Handling octants,
Radomir 'The Sheep' Dopieralski
Link to simulated erosion article,
R. Alan Monroe
Particularly Object-Oriented RL Source?,
Shedletsky
Just a few (stupid) questions,
Timothy Pruett
LOS is easy,
Shedletsky
Something worth looking at for a sec,
Auric__
Re: A few weeks with Lua, and what I learned from it,
Kornel Kisielewicz
Coder wanted / AI Help,
dw.sea
TO ALL -- Articles,
Kornel Kisielewicz
- Re: TO ALL -- Articles,
Kornel Kisielewicz
- Re: TO ALL -- Articles,
konijn_
- Re: TO ALL -- Articles,
Jim Strathmeyer
- Re: TO ALL -- Articles,
Wildhalcyon
- Re: TO ALL -- Articles,
Auric__
- Re: TO ALL -- Articles,
Timothy Pruett
- Re: TO ALL -- Articles,
Kaleth
- Re: TO ALL -- Articles,
Jeff Lait
- Re: TO ALL -- Articles,
ABCGi
- Re: TO ALL -- Articles,
Glen Wheeler
- Re: TO ALL -- Articles,
SZDev - Slash
- Re: TO ALL -- Articles,
R. Alan Monroe
- Re: TO ALL -- Articles,
Chris Morris
- Re: TO ALL -- Articles,
Gerry Quinn
- Re: TO ALL -- Articles,
Joe Hewitt
- Re: TO ALL -- Articles,
Filip Dreger
- Re: TO ALL -- Articles,
Tormod Haugen
- Re: TO ALL -- Articles,
David Damerell
- Re: TO ALL -- Articles,
edward
- Re: TO ALL -- Articles,
Martin Read
- Re: TO ALL -- Articles,
gatti
- Re: TO ALL -- Articles,
cousinoleg
- Re: TO ALL -- Articles,
Radomir 'The Sheep' Dopieralski
Scripting Question,
Timothy Pruett
An article on map building,
jimrandomh
How to write a roguelike game? :),
Radomir 'The Sheep' Dopieralski
Not this again...,
Krice
- Re: Not this again...,
Jim Strathmeyer
- Re: Not this again...,
Ray Dillinger
- Re: Not this again...,
Krice
- Re: Not this again...,
Wildhalcyon
- Re: Not this again...,
Thomas
- Re: Not this again...,
Chris Morris
- Re: Not this again...,
Kornel Kisielewicz
- Re: Not this again...,
Krice
- Re: Not this again...,
Kornel Kisielewicz
- Re: Not this again...,
Krice
- Re: Not this again...,
Kornel Kisielewicz
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Krice
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Krice
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Martin Read
- Re: Not this again...,
Krice
- Re: Not this again...,
Jeff Lait
- Re: Not this again...,
Krice
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Martin Read
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Krice
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Chris Morris
- Re: Not this again...,
Jeff Lait
- Re: Not this again...,
Oskar
- Re: Not this again...,
Wildhalcyon
- Re: Not this again...,
Oskar
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Oskar
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
- Re: Not this again...,
Oskar
- Re: Not this again...,
Krice
- Re: Not this again...,
Glen Wheeler
- Re: Not this again...,
Krice
- Re: Not this again...,
Chris Morris
- Re: Not this again...,
Glen Wheeler
- Re: Not this again...,
Ray Dillinger
- Re: Not this again...,
Wildhalcyon
- Re: Not this again...,
Radomir 'The Sheep' Dopieralski
My Hotel,
Timothy Pruett
Modified Eller's Algorithm,
Wildhalcyon
interaction system based on messages,
Kolczuga
Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
The Sheep
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Wildhalcyon
- Re: Furry Dragons and Storylines...,
Lauri Vallo
- Re: Furry Dragons and Storylines...,
The Sheep
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Lauri Vallo
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
The Sheep
- Re: Furry Dragons and Storylines...,
Wildhalcyon
- Re: Furry Dragons and Storylines...,
Wildhalcyon
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Wildhalcyon
- Re: Furry Dragons and Storylines...,
Christophe
- Re: Furry Dragons and Storylines...,
The Sheep
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Wildhalcyon
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Radomir 'The Sheep' Dopieralski
- Re: Furry Dragons and Storylines...,
Chris Morris
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Christophe Cavalaria
- Re: Furry Dragons and Storylines...,
Jim Strathmeyer
- Re: Furry Dragons and Storylines...,
Radomir 'The Sheep' Dopieralski
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Wildhalcyon
- Re: Furry Dragons and Storylines...,
Radomir 'The Sheep' Dopieralski
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
The Sheep
- Re: Furry Dragons and Storylines...,
Wildhalcyon
- Re: Furry Dragons and Storylines...,
Radomir 'The Sheep' Dopieralski
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Radomir 'The Sheep' Dopieralski
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
Thomas
- Re: Furry Dragons and Storylines...,
The Sheep
- Re: Furry Dragons and Storylines...,
R . Dan Henry
- Re: Furry Dragons and Storylines...,
R . Dan Henry
Skillsystem Idea (2.Try),
Adrian Fänger
Castle characters,
Verdagon
- Re: Castle characters,
Wildhalcyon
- Re: Castle characters,
The Sheep
- Re: Castle characters,
Kaleth
- Re: Castle characters,
The Sheep
- Re: Castle characters,
R . Dan Henry
- Dangerous walls (was Re: Castle characters),
The Sheep
- Re: Castle characters,
Chris Morris
- Re: Castle characters,
jasonnorthrup@xxxxxxxxx
- Re: Castle characters,
Chris Morris
- Re: Castle characters,
jasonnorthrup@xxxxxxxxx
- Re: Castle characters,
Radomir 'The Sheep' Dopieralski
- Re: Castle characters,
R . Dan Henry
- Re: Castle characters,
Kaleth
NEW Dungeon Creation Algorithm, Article,
Thomas
LIne of Sight/Illumination Algorithms,
Brigand
- Re: LIne of Sight/Illumination Algorithms,
Wildhalcyon
- Re: LIne of Sight/Illumination Algorithms,
jasonnorthrup@xxxxxxxxx
- Re: LIne of Sight/Illumination Algorithms,
The Sheep
- Re: LIne of Sight/Illumination Algorithms,
The Sheep
- Re: LIne of Sight/Illumination Algorithms,
Thomas
- Re: LIne of Sight/Illumination Algorithms,
Thomas
- Re: LIne of Sight/Illumination Algorithms,
Wildhalcyon
- Re: LIne of Sight/Illumination Algorithms,
Björn Bergström
- Re: LIne of Sight/Illumination Algorithms,
The Sheep
- Re: LIne of Sight/Illumination Algorithms,
Gerry Quinn
- Re: LIne of Sight/Illumination Algorithms,
Thomas
- Re: LIne of Sight/Illumination Algorithms,
Auric__
- Re: LIne of Sight/Illumination Algorithms,
The Sheep
- Re: LIne of Sight/Illumination Algorithms,
Thomas
- Re: LIne of Sight/Illumination Algorithms,
Björn Bergström
- Re: LIne of Sight/Illumination Algorithms,
edward
Thoughts on character generation,
Brent Ritchie
Article about CRPGs at Escapist Magazine,
Joe Hewitt
- Re: Article about CRPGs at Escapist Magazine,
Thomas
- Re: Article about CRPGs at Escapist Magazine,
Chris Morris
- Re: Article about CRPGs at Escapist Magazine,
Ray Dillinger
- Re: Article about CRPGs at Escapist Magazine,
Chris Morris
- Re: Article about CRPGs at Escapist Magazine,
Thomas
- Re: Article about CRPGs at Escapist Magazine,
Timothy Pruett
- Re: Article about CRPGs at Escapist Magazine,
copx
- Re: Article about CRPGs at Escapist Magazine,
Martin Read
- Re: Article about CRPGs at Escapist Magazine,
Lauri Vallo
- Re: Article about CRPGs at Escapist Magazine,
Kaleth
- Re: Article about CRPGs at Escapist Magazine,
The Sheep
- Re: Article about CRPGs at Escapist Magazine,
Sherm Pendley
- Re: Article about CRPGs at Escapist Magazine,
Elethiomel
- Re: Article about CRPGs at Escapist Magazine,
Jim Strathmeyer
- Re: Article about CRPGs at Escapist Magazine,
Christophe
- Re: Article about CRPGs at Escapist Magazine,
Elethiomel
- Re: Article about CRPGs at Escapist Magazine,
Gerry Quinn
- Re: Article about CRPGs at Escapist Magazine,
R . Dan Henry
- Re: Article about CRPGs at Escapist Magazine,
Lauri Vallo
- Re: Article about CRPGs at Escapist Magazine,
Thomas
- Re: Article about CRPGs at Escapist Magazine,
The Sheep
- Re: Article about CRPGs at Escapist Magazine,
Wildhalcyon
- Re: Article about CRPGs at Escapist Magazine,
Lauri Vallo
- Re: Article about CRPGs at Escapist Magazine,
Antoine
- Re: Article about CRPGs at Escapist Magazine,
Martin Read
- Re: Article about CRPGs at Escapist Magazine,
Chris Morris
- Re: Article about CRPGs at Escapist Magazine,
The Sheep
- Re: Article about CRPGs at Escapist Magazine,
Chris Morris
- Re: Article about CRPGs at Escapist Magazine,
Gerry Quinn
- Re: Article about CRPGs at Escapist Magazine,
The Sheep
- Re: Article about CRPGs at Escapist Magazine,
Jim Strathmeyer
- Re: Article about CRPGs at Escapist Magazine,
Ray Dillinger
- Re: Article about CRPGs at Escapist Magazine,
Thomas
- Re: Article about CRPGs at Escapist Magazine,
Adrian Fänger
- Re: Article about CRPGs at Escapist Magazine,
Wildhalcyon
- Re: Article about CRPGs at Escapist Magazine,
Thomas
- Re: Article about CRPGs at Escapist Magazine,
The Sheep
- Re: Article about CRPGs at Escapist Magazine,
David Damerell
- Re: Article about CRPGs at Escapist Magazine,
R . Dan Henry
- Re: Article about CRPGs at Escapist Magazine,
Lauri Vallo
- Re: Article about CRPGs at Escapist Magazine,
Christophe Cavalaria
- Re: Article about CRPGs at Escapist Magazine,
Lauri Vallo
- Re: Article about CRPGs at Escapist Magazine,
David Damerell
The new return of GREEKIE, hehe,
SZDev - Slash
GearHead-2 Release Checklist,
Joe Hewitt
Spatial analysis of irregular areas,
James Bulgin
Introduction + DEVCode,
Thomas
random idea generation thread,
Lauri Vallo
Alchemy...,
Thomas
ncurses and kbhit,
paladin.rithe@xxxxxxxxx
Re: Random maze generation,
Wildhalcyon
Randomness,
Oskar
Porting roguelikes to Sony's PSP,
AngeloB
[ANNOUNCE] CRL 1.1c released,
SZDev - Slash
Re: A couple random ideas,
Wildhalcyon
Debug help?,
Gobleteer
this too,
Lauri Vallo
std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Thomas
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Jim Strathmeyer
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Thomas
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
konijn_
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Thomas
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Jim Strathmeyer
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Ray Dillinger
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Thomas
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Jim Strathmeyer
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Thomas
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Michal Brzozowski
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Jeff Lait
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Michal Brzozowski
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Adrian Fänger
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Thomas
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Jim Strathmeyer
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Jeff Lait
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Gerry Quinn
- Re: std::vector<Tile*> tiles; || std::vector<std::vector<Tile*> > tiles; || what? Ideas?,
Nolithius
Completely, Totally, /-\bsolutly Unrelated and OT,
Thomas
About my pre-Alpha RL,
Wildhalcyon
Unconventional Random Maps,
Wildhalcyon
Re: The Western Roguelike,
Aquillion
Re: [ANNOUNCE] The return of GREEKIE,
R . Dan Henry
Cyberpunk RL alphabet,
R . Dan Henry
Re: Naming a roguelike,
Kornel Kisielewicz
Re: Combat-less RL?,
Ray
Roguelikes as a mi***me,
Timothy Pruett
Re: Dragons,
jasonnorthrup@xxxxxxxxx
forgive me...,
Heroic Adventure
Re: update on my newbie RL,
edward
A idea for a skillsystem,
Adrian Fänger
[coding] console screen memory,
Kolczuga
Re: LOS / View,
Verdagon
