rec.games.roguelike.development
- Re: Dragons
- Re: update on my newbie RL
- Re: LOS / View
- Re: Combat-less RL?
- Re: update on my newbie RL
- Re: LOS / View
- Re: LOS / View
- Re: Cellular Automata
- Re: Cellular Automata
- Re: LOS / View
- Re: LOS / View
- Re: LOS / View
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: LOS / View
- Re: Cellular Automata
- Re: Combat-less RL?
- Re: Naming a roguelike
- LOS / View
- Re: Cellular Automata
- Re: update on my newbie RL
- Re: update on my newbie RL
- Re: update on my newbie RL
- Re: update on my newbie RL
- Re: update on my newbie RL
- Re: Cellular Automata
- Re: update on my newbie RL
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: How to create mood in RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Naming a roguelike
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Naming a roguelike
- update on my newbie RL
- Re: Combat-less RL?
- Re: Combat-less RL?
- Re: Combat-less RL?
- Combat-less RL?
- Re: Small gameplay fix to Mike's Adventure Game
- Re: Naming a roguelike
- Re: Naming a roguelike
- Re: Sleepy
- Re: A couple random ideas
- Re: Random maze generation
- Re: Random maze generation
- Re: Poll: Multiple Monitors
- Re: Vote for logos
- Re: Vote for logos
- Re: Cellular Automata
- Re: Naming a roguelike
- Re: Naming a roguelike
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: Sleepy
- Re: How to create mood in RL?
- Re: Naming a roguelike
- Re: Sleepy
- Re: Naming a roguelike
- Re: Sleepy
- Re: Sleepy
- Re: Naming a roguelike
- Re: Sleepy
- Re: Sleepy
- Re: Naming a roguelike
- Re: Cellular Automata
- Re: Sleepy
- Re: Sleepy
- Re: Cellular Automata
- Re: Sleepy
- Re: Naming a roguelike
- Re: Naming a roguelike
- Re: Sleepy
- Re: Sleepy
- Re: Sleepy
- Re: Sleepy
- Re: Sleepy
- Sleepy
- Re: Sleepy
- Sleepy
- Re: How to create mood in RL?
- Re: The Western Roguelike
- Re: Cellular Automata
- Re: Naming a roguelike
- Re: Naming a roguelike
- Re: Naming a roguelike
- Re: Cellular Automata
- Re: Naming a roguelike
- Re: Naming a roguelike
- Naming a roguelike
- Re: Cellular Automata
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: Dragons
- Re: Dragons
- Re: How to create mood in RL?
- Re: Cellular Automata
- Re: Dragons
- Re: Dragons
- Re: Cellular Automata
- Re: Dragons
- Re: Dragons
- Re: Dragons
- Re: Dragons
- Re: Dragons
- Re: How to create mood in RL?
- Re: Dragons
- Re: Cellular Automata
- Re: Cellular Automata
- Re: Dragons
- Re: Cellular Automata
- Re: Dragons
- Re: Quickband v1.03 out
- Re: The Western Roguelike
- Re: Cellular Automata
- Re: Cellular Automata
- Re: Cellular Automata
- Re: Food and Drink
- Re: Tunnels
- Re: Dragons
- Re: The Western Roguelike
- Re: Food and Drink
- Cellular Automata
- Re: Dragons
- Re: Dragons
- Re: The Western Roguelike
- Re: Food and Drink
- Re: Food and Drink
- Re: The Western Roguelike
- Re: Dragons
- Re: Tunnels
- Re: Dragons
- Re: How to create mood in RL?
- Re: Tunnels
- Re: The Western Roguelike
- Re: Tunnels
- Re: Tunnels
- Re: Tunnels
- Re: Tunnels
- Re: The Western Roguelike
- Yet Another starter
- Thanks
- Tunnels
- Re: Dragons
- Re: Dragons
- Re: Dragons
- Re: Dragons
- Re: Dragons
- Re: Food and Drink
- Re: The Western Roguelike
- Re: Dragons
- The Western Roguelike
- Re: Dragons
- Re: Dragons
- Dragons
- Re: How to create mood in RL?
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Unit Order
- Re: Food and Drink
- Re: Food and Drink
- From: Michael Deutschmann
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Size of various datatypes, Map generation, half levels
- Re: CastlevaniaRL 1.1, bugfix version released
- Re: Corridors can be hard to make
- Re: Alignments!...
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Corridors can be hard to make
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Corridors can be hard to make
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Size of various datatypes, Map generation, half levels
- Re: Food and Drink
- CRL 11a Released
- Re: Size of various datatypes, Map generation, half levels
- Re: CastlevaniaRL 1.1, bugfix version released
- Re: CastlevaniaRL 1.1, bugfix version released
- Re: Alignments!...
- Re: Alignments!...
- Re: Food and Drink
- Re: Size of various datatypes, Map generation, half levels
- Re: Alignments!...
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Alignments!...
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Size of various datatypes, Map generation, half levels
- Re: Food and Drink
- Re: Corridors can be hard to make
- Re: A roguelike system in Perl
- Re: [ANN] Tower of Doom 0.4.1 released
- Re: Alignments!...
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Food and Drink
- Re: Alignments!...
- Re: Corridors can be hard to make
- Re: Food and Drink
- Re: Food and Drink
- Re: Size of various datatypes, Map generation, half levels
- Re: Alignments!...
- Re: Alignments!...
- Re: Food and Drink
- Re: Food and Drink
- Re: How to create mood in RL?
- Re: Food and Drink
- Re: Size of various datatypes, Map generation, half levels
- Food and Drink
- Re: Size of various datatypes, Map generation, half levels
- Re: Alignments!...
- Re: Alignments!...
- Re: A roguelike system in Perl
- Re: Alignments!...
- Re: A roguelike system in Perl
- Re: Alignments!...
- Re: Alignments!...
- Re: Alignments!...
- Size of various datatypes, Map generation, half levels
- Re: Alignments!...
- Re: Alignments!...
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: Alignments!...
- Re: Requirement types ?
- Re: Alignments!...
- Re: How to create mood in RL?
- Re: Corridors can be hard to make
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: The return of GREEKIE
- Re: Alignments!...
- Re: CastlevaniaRL 1.1, bugfix version released
- Re: CastlevaniaRL 1.1, bugfix version released
- Re: The return of GREEKIE
- Re: Alignments!...
- Re: Alignments!...
- Re: How to create mood in RL?
- Re: Alignments!...
- Re: How to create mood in RL?
- Re: Alignments!...
- Re: The return of GREEKIE
- Re: The return of GREEKIE
- Re: Alignments!...
- Re: How to create mood in RL?
- Re: The return of GREEKIE
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: The return of GREEKIE
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: How to create mood in RL?
- Re: The return of GREEKIE
- Re: How to create mood in RL?
- How to create mood in RL?
- Re: Alignments!...
- Re: Requirement types ?
- Re: The return of GREEKIE
- Re: [ANN] Tower of Doom 0.4.1 released
- Re: Alignments!...
- Re: The return of GREEKIE
- Re: [ANNOUNCE] The return of GREEKIE
- [ANNOUNCE] The return of GREEKIE
- Re: [ANN] Tower of Doom 0.4.1 released
- Re: Requirement types ?
- [ANNOUNCE] CastlevaniaRL 1.1, bugfix version released
- Re: Alignments!...
- Re: [ANN] Tower of Doom 0.4.1 released
- Re: Alignments!...
- Re: Alignments!...
- Re: [ANN] Tower of Doom 0.4.1 released
- Re: Requirement types ?
- Re: Corridors can be hard to make
- Re: Requirement types ?
- Re: Corridors can be hard to make
- Requirement types ?
- Re: Alignments!...
- Re: Help needed with basic pathing
- Re: Corridors can be hard to make
- Re: Item events ?
- Re: Item events ?
- [ANN] Tower of Doom 0.4.1 released
- Re: Alignments!...
- Re: Alignments!...
- Re: Help needed with basic pathing
- Re: Help needed with basic pathing
- Help needed with basic pathing
- Re: Corridors can be hard to make
- Re: fantasy vs. sci-fi
- Re: fantasy vs. sci-fi
- Re: Alignments!...
- Re: Alignments!...
- Re: Corridors can be hard to make
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Alignments!...
- Re: Alignments!...
- Re: Plural rules ?
- Re: fantasy vs. sci-fi
- Re: Alignments!...
- Re: Alignments!...
- Re: Alignments!...
- Re: Alignments!...
- Re: Alignments!...
- Alignments!...
- Re: CastlevaniaRL: Prelude 1.1 released
- Re: Corridors can be hard to make
- Re: Corridors can be hard to make
- Re: Corridors can be hard to make
- Re: Item events ?
- Re: interface
- Re: CastlevaniaRL: Prelude 1.1 released
- Re: interface
- From: Andrew Patrick Schoonmaker
- Re: Different way of doing dungeons
- Re: Quickband
- Re: Quickband
- Re: How to handle map features (and items)?
- Re: Corridors can be hard to make
- Re: CastlevaniaRL: Prelude 1.1 released
- Re: Corridors can be hard to make
- Re: CastlevaniaRL: Prelude 1.1 released
- Re: Different way of doing dungeons
- Re: Different way of doing dungeons
- Different way of doing dungeons
- Re: CastlevaniaRL: Prelude 1.1 released
- Re: Roleplaying once again
- Re: interface
- Re: Plural rules ?
- Re: interface
- Re: Plural rules ?
- Re: CastlevaniaRL: Prelude 1.1 released
- Re: Roleplaying once again
- Re: Corridors can be hard to make
- Re: Making Dweller compatible with i-mode (was Re: [Announce] Dweller 0.7.12)
- Corridors can be hard to make
- Re: [ANNOUNCE] CastlevaniaRL: Prelude 1.1 released
- Re: interface
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Item events ?
- Re: Plural rules ?
- Re: interface
- Re: interface
- Re: Plural rules ?
- Re: Item events ?
- Re: A few weeks with Lua, and what I learned from it
- Re: Item events ?
- Re: Plural rules ?
- Re: A few weeks with Lua, and what I learned from it
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Plural rules ?
- Re: interface
- Re: A few weeks with Lua, and what I learned from it
- Re: Making Dweller compatible with i-mode (was Re: [Announce] Dweller 0.7.12)
- Re: interface
- Re: interface
- Re: How to handle map features (and items)?
- Idle sound fx WAS: Re: A few weeks with Lua, and what I learned from it
- Re: interface
- Re: interface
- Re: [ANNOUNCE] CastlevaniaRL: Prelude 1.1 released
- Re: interface
- Re: How to handle map features (and items)?
- Re: How to handle map features (and items)?
- Re: interface
- Re: How to handle map features (and items)?
- Re: interface
- Re: Dungeon City and SF RPG Netbook are dead
- Re: Roleplaying once again
- Re: interface
- Re: Roleplaying once again
- Re: Making Dweller compatible with i-mode (was Re: [Announce] Dweller 0.7.12)
- Re: A few weeks with Lua, and what I learned from it
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Item events ?
- Re: How to handle map features (and items)?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: A few weeks with Lua, and what I learned from it
- Joke: How software versions come
- Re: How to handle map features (and items)?
- Re: interface
- Re: interface
- Re: How to handle map features (and items)?
- Re: Item events ?
- Re: interface
- Re: Anyone still running Win9x? (compatibility problem)
- Re: interface
- Re: interface
- Re: Dungeon City and SF RPG Netbook are dead
- Re: interface
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Anyone still running Win9x? (compatibility problem)
- Re: fantasy vs. sci-fi
- Re: interface
- interface
- Re: Plural rules ?
- Re: fantasy vs. sci-fi
- How to handle map features (and items)?
- Re: Plural rules ?
- Re: Item events ?
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Plural rules ?
- Re: fantasy vs. sci-fi
- Re: Plural rules ?
- Re: Plural rules ?
- Re: Plural rules ?
- Re: A few weeks with Lua, and what I learned from it
- Re: Item events ?
- Plural rules ?
- Re: Item events ?
- Re: Item events ?
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Item events ?
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Dungeon City and SF RPG Netbook are dead
- Re: Item events ?
- Re: Item events ?
- Re: A few weeks with Lua, and what I learned from it
- A few weeks with Lua, and what I learned from it
- Roleplaying once again
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Re: Item events ?
- Item events ?
- Re: Unit Order
- Re: Unit Order
- Re: Unit Order
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Stability, Prosperity, and Justice
- Re: Unit Order
- Re: Stability, Prosperity, and Justice
- Re: Unit Order
- Re: Vanilla
- Re: Vanilla
- Re: Material categories ?
- Re: Site map
- Re: Vanilla
- Vanilla
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Unit Order
- Re: [Roguebasin] Site map
- [Roguebasin] Site map
- Re: Unit Order
- Re: Anyone still running Win9x? (compatibility problem)
- Re: Material categories ?
- Anyone still running Win9x? (compatibility problem)
- Re: Dungeon City and SF RPG Netbook are dead
- Re: Unit Order
- Re: Unit Order
- Re: Unit Order
- Unit Order
- Re: Material categories ?
- Re: Light Sources
- Re: Stability, Prosperity, and Justice
- Re: Material categories ?
- Re: Guild v1.03 release
- Re: Dungeon City and SF RPG Netbook are dead
- Re: Material categories ?
- Re: Guild v1.03 release
- Re: [GearHead] Stability, Prosperity, and Justice
- Re: Light Sources
- Re: Material categories ?
- Re: Stability, Prosperity, and Justice
- Re: Material categories ?
- Re: Stability, Prosperity, and Justice
- Re: Stability, Prosperity, and Justice
- Re: Light Sources
- Re: A roguelike system in Perl
- Restart small
- Re: Guild v1.03 release
- Re: A roguelike system in Perl
- Re: Dungeon City and SF RPG Netbook are dead
- Re: A roguelike system in Perl
- Re: Dungeon City and SF RPG Netbook are dead
- Re: Stability, Prosperity, and Justice
- Re: Material categories ?
- Re: Material categories ?
- Re: [GearHead] Stability, Prosperity, and Justice
- Re: [GearHead] Stability, Prosperity, and Justice
- Re: Vote for logo result
- [GearHead] Stability, Prosperity, and Justice
- Re: Material categories ?
- Re: Material categories ?
- Re: Vote for logo result
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: A roguelike system in Perl
- Re: Material categories ?
- Re: [Roguebasin] Vote for logo result
- Re: A roguelike system in Perl
- Re: Material categories ?
- Re: Script speed
- Re: Material categories ?
- Re: A roguelike system in Perl
- Re: fantasy vs. sci-fi
- Re: Material categories ?
- Re: Dungeon City and SF RPG Netbook are dead
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: fantasy vs. sci-fi
- Re: Material categories ?
- Re: Material categories ?
- Re: Light Sources
- Re: fantasy vs. sci-fi
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Re: Material categories ?
- Material categories ?
- Re: Light Sources
- Re: Backstory
- Re: Light Sources
- Re: A roguelike system in Perl
- Re: Light Sources
- Re: Light Sources
- Re: Chapters in Roguelike Games
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Dungeon City and SF RPG Netbook are dead
- Re: Backstory
- Re: Backstory
- Re: A roguelike system in Perl
- Re: Light Sources
- Re: Dungeon City and SF RPG Netbook are dead
- [ANN] Dungeon City and SF RPG Netbook are dead
- Re: Light Sources
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Light Sources
- Re: Light Sources
- Re: Light Sources
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: [Roguebasin] Vote for logo result
- Re: A couple random ideas
- Re: A roguelike system in Perl
- Re: Failure rates of Roguelike Games
- Re: Vote for logos
- Re: [Roguebasin] Vote for logo result
- Re: Light Sources
- Re: A roguelike system in Perl
- Re: Light Sources
- Re: [Roguebasin] Vote for logo result
- Re: Light Sources
- Re: Light Sources
- Re: [Roguebasin] Vote for logo result
- Re: [Roguebasin] Vote for logo result
- Re: Failure rates of Roguelike Games
- Re: Light Sources
- Re: Failure rates of Roguelike Games
- Re: Light Sources
- Re: Vote for logo result
- Re: Vote for logo result
- Re: Failure rates of Roguelike Games
- Re: [Roguebasin] Vote for logo result
- Re: Vote for logo result
- [Roguebasin] Vote for logo result
- Re: A New Roguelike needs your ideas...
- Re: Failure rates of Roguelike Games
- Re: Failure rates of Roguelike Games
- Re: Light Sources
- From: Christophe Cavalaria
- Re: Light Sources
- Light Sources
- Re: Chapters in Roguelike Games
- Re: Poll: Multiple Monitors
- Re: Chapters in Roguelike Games
- Re: Vote for logos
- Re: A New Roguelike needs your ideas...
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Re: Backstory
- Re: Chapters in Roguelike Games
- Re: A New Roguelike needs your ideas...
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Re: Backstory
- Re: A roguelike system in Perl
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Re: A roguelike system in Perl
- Re: A New Roguelike needs your ideas...
- Re: A roguelike system in Perl
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Re: Chapters in Roguelike Games
- Chapters in Roguelike Games
- Re: A roguelike system in Perl
- Re: A New Roguelike needs your ideas...
- Re: Backstory
- Re: Backstory
- Re: Overprotective NPCs
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Backstory
- From: jasonnorthrup@xxxxxxxxx
- Re: Poll: Multiple Monitors
- Re: Poll: Multiple Monitors
- Re: Poll: Multiple Monitors
- From: Christophe Cavalaria
- Re: Failure rates of Roguelike Games
- Re: Poll: Multiple Monitors
- Re: Seeking Guild screenshots
- Re: Poll: Multiple Monitors
- Re: Failure rates of Roguelike Games
- Re: Poll: Multiple Monitors
- Re: A New Roguelike needs your ideas...
- Re: Hi, I'm new here, would like to try my hand at a roguelike =)
- Re: Poll: Multiple Monitors
- Re: A New Roguelike needs your ideas...
- Re: Failure rates of Roguelike Games
- Re: A roguelike system in Perl
- Re: Lua, Plots, offer of code
- Re: A roguelike system in Perl
- Re: Seeking Guild screenshots
- Seeking Guild screenshots
- Re: Failure rates of Roguelike Games
- Re: Vote for logos
- Re: A roguelike system in Perl
- Re: Failure rates of Roguelike Games
- Re: Failure rates of Roguelike Games
- Re: Failure rates of Roguelike Games
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- From: Christophe Cavalaria
- Re: Vote for logos
- Re: Vote for logos
- Re: Overprotective NPCs
- Re: Vote for logos
- Re: Multiplayer Roguelikes and PvP Combat
- Re: A roguelike system in Perl
- Re: fantasy vs. sci-fi
- Re: Failure rates of Roguelike Games
- Re: Vote for logos
- Re: Overprotective NPCs
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: Failure rates of Roguelike Games
- Re: fantasy vs. sci-fi
- Re: Failure rates of Roguelike Games
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Failure rates of Roguelike Games
- Re: Yoda Stories
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Failure rates of Roguelike Games
- Re: Failure rates of Roguelike Games
- Re: Failure rates of Roguelike Games
- Re: A roguelike system in Perl
- Failure rates of Roguelike Games
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Multiplayer Roguelikes and PvP Combat
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: Poll: Multiple Monitors
- Re: Multiplayer Roguelikes and PvP Combat
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: Random maze generation
- Re: A roguelike system in Perl
- Re: Multiplayer Roguelikes and PvP Combat
- Re: Poll: Multiple Monitors
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: A roguelike system in Perl
- Re: [Roguebasin] Logo selection
- Re: Vote for logos
- Re: A roguelike system in Perl
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Re: [Roguebasin] Logo selection
- Re: Multiplayer Roguelikes and PvP Combat
- Re: Vote for logos
- Re: Vote for logos
- Re: Vote for logos
- Vote for logos
- Re: Poll: Multiple Monitors
- Poll: Multiple Monitors
- Re: Flashlight handling
- Re: Lua, Plots, offer of code
- Re: A roguelike system in Perl
- Re: Random maze generation
- Re: Flashlight handling
