rec.games.roguelike.development
- LOS / View,
Verdagon
- Re: LOS / View,
Timothy Pruett
- Re: LOS / View,
Verdagon
- Re: LOS / View, Timothy Pruett
- Re: LOS / View, Jeff Lait
- Re: LOS / View, Ray Dillinger
- Re: LOS / View,
Verdagon
- Re: LOS / View, jimrandomh
- Re: LOS / View, Verdagon
- Re: LOS / View,
Timothy Pruett
- update on my newbie RL,
Snis Pilbor
- Re: update on my newbie RL,
Thomas
- Re: update on my newbie RL,
The Sheep
- Re: update on my newbie RL, Timothy Pruett
- Re: update on my newbie RL, copx
- Re: update on my newbie RL, Thomas
- Re: update on my newbie RL, Snis Pilbor
- Re: update on my newbie RL, Thomas
- Re: update on my newbie RL,
The Sheep
- Re: update on my newbie RL, Jeff Lait
- Re: update on my newbie RL,
Thomas
- Combat-less RL?,
Timothy Pruett
- Re: Combat-less RL?,
Thomas
- Re: Combat-less RL?, David Damerell
- Re: Combat-less RL?, Timothy Pruett
- Re: Combat-less RL?,
MrHat
- Re: Combat-less RL?,
konijn_
- Re: Combat-less RL?, Christophe
- Re: Combat-less RL?, MrHat
- Re: Combat-less RL?,
konijn_
- Re: Combat-less RL?, Elethiomel
- Re: Combat-less RL?,
The Sheep
- Re: Combat-less RL?,
bamcquern
- Re: Combat-less RL?, Auric__
- Re: Combat-less RL?, R. Alan Monroe
- Re: Combat-less RL?,
bamcquern
- Re: Combat-less RL?,
Snis Pilbor
- Re: Combat-less RL?, Elethiomel
- Re: Combat-less RL?,
R . Dan Henry
- Re: Combat-less RL?, Timothy Pruett
- Re: Combat-less RL?,
R. Alan Monroe
- Re: Combat-less RL?,
Timothy Pruett
- Re: Combat-less RL?, R. Alan Monroe
- Re: Combat-less RL?,
Timothy Pruett
- Re: Combat-less RL?,
Thomas
- Re: Small gameplay fix to Mike's Adventure Game, noah bedford
- Sleepy,
Thomas
- Re: Sleepy,
Timothy Pruett
- Re: Sleepy, user
- Re: Sleepy,
The Sheep
- Re: Sleepy, Elethiomel
- Re: Sleepy,
R . Dan Henry
- Re: Sleepy, Kaleth
- Re: Sleepy, The Sheep
- Re: Sleepy,
Thomas
- Re: Sleepy, The Sheep
- Re: Sleepy, R . Dan Henry
- Re: Sleepy, Bateau
- <Possible follow-ups>
- Sleepy,
Thomas
- Re: Sleepy,
Gerry Quinn
- Re: Sleepy, Jim Strathmeyer
- Re: Sleepy, The Sheep
- Re: Sleepy, Jim Strathmeyer
- Re: Sleepy, R . Dan Henry
- Re: Sleepy,
Gerry Quinn
- Re: Sleepy,
Timothy Pruett
- Naming a roguelike,
Chris Morris
- Re: Naming a roguelike,
The Sheep
- Re: Naming a roguelike,
Chris Morris
- Re: Naming a roguelike, Jim Strathmeyer
- Re: Naming a roguelike, Krice
- Re: Naming a roguelike, R . Dan Henry
- Re: Naming a roguelike, NIm
- Re: Naming a roguelike,
Chris Morris
- Re: Naming a roguelike, Gerry Quinn
- Re: Naming a roguelike,
R . Dan Henry
- Re: Naming a roguelike,
Chris Morris
- Re: Naming a roguelike, gatti
- Re: Naming a roguelike, Chris Morris
- Re: Naming a roguelike, R . Dan Henry
- Re: Naming a roguelike, Gobleteer
- Re: Naming a roguelike, Kaleth
- Re: Naming a roguelike,
Jeff Lait
- Re: Naming a roguelike, DarkGod
- Re: Naming a roguelike,
Chris Morris
- Re: Naming a roguelike,
Antoine
- Re: Naming a roguelike, Chris Morris
- Re: Naming a roguelike,
The Sheep
- Re: Quickband v1.03 out, Jim Strathmeyer
- Cellular Automata,
Verdagon
- Re: Cellular Automata, NIm
- Re: Cellular Automata,
jimrandomh
- Re: Cellular Automata,
The Sheep
- Re: Cellular Automata, jimrandomh
- Re: Cellular Automata, The Sheep
- Re: Cellular Automata,
Verdagon
- Re: Cellular Automata, jimrandomh
- Re: Cellular Automata, Severian
- Re: Cellular Automata, Shawn Moore
- Re: Cellular Automata, Severian
- Re: Cellular Automata, Verdagon
- Re: Cellular Automata, The Sheep
- Re: Cellular Automata, Severian
- Re: Cellular Automata, The Sheep
- Re: Cellular Automata, Severian
- Re: Cellular Automata, Verdagon
- Re: Cellular Automata, Severian
- Re: Cellular Automata, Severian
- Re: Cellular Automata,
The Sheep
- Re: Cellular Automata, Gerry Quinn
- Yet Another starter, Gobleteer
- Thanks, Gobleteer
- Tunnels,
Verdagon
- Re: Tunnels,
Jim Strathmeyer
- Re: Tunnels,
Verdagon
- Re: Tunnels, E. Liddell
- Re: Tunnels,
Verdagon
- Re: Tunnels, Jeff Lait
- Re: Tunnels,
Adrian Fänger
- Re: Tunnels, Gobleteer
- Re: Tunnels, Gerry Quinn
- Re: Tunnels,
Jim Strathmeyer
- The Western Roguelike,
R . Dan Henry
- Re: The Western Roguelike,
Timothy Pruett
- Re: The Western Roguelike, Aquillion
- Re: The Western Roguelike, J.M. Joensuu
- Re: The Western Roguelike,
Jim Strathmeyer
- Re: The Western Roguelike, Gerry Quinn
- Re: The Western Roguelike,
The Sheep
- Re: The Western Roguelike,
Jim Strathmeyer
- Re: The Western Roguelike, The Sheep
- Re: The Western Roguelike,
Jim Strathmeyer
- Re: The Western Roguelike,
Timothy Pruett
- Dragons,
NIm
- Re: Dragons,
Timothy Pruett
- Re: Dragons, R . Dan Henry
- Re: Dragons,
The Sheep
- Re: Dragons, Jim Strathmeyer
- Re: Dragons, Antoine
- Re: Dragons,
Andreas Koch
- Re: Dragons,
R . Dan Henry
- Re: Dragons, NIm
- Re: Dragons, Andreas Koch
- Re: Dragons, Lochok
- Re: Dragons, NIm
- Re: Dragons, The Sheep
- Re: Dragons, David Damerell
- Re: Dragons, konijn_
- Re: Dragons, David Damerell
- Re: Dragons, NIm
- Re: Dragons, Christophe
- Re: Dragons, David Damerell
- Re: Dragons, NIm
- Re: Dragons,
R . Dan Henry
- Re: Dragons,
Ray Dillinger
- Re: Dragons,
R . Dan Henry
- Re: Dragons, Jeff Lait
- Re: Dragons, R . Dan Henry
- Re: Dragons, NIm
- Re: Dragons,
R . Dan Henry
- Re: Dragons,
Krice
- Re: Dragons, NIm
- Re: Dragons,
Timothy Pruett
- CRL 11a Released, SZDev - Slash
- Food and Drink,
Thomas
- Re: Food and Drink, Auric__
- Re: Food and Drink, Timothy Pruett
- Re: Food and Drink,
R . Dan Henry
- Re: Food and Drink,
Krice
- Re: Food and Drink, David Damerell
- Re: Food and Drink, Krice
- Re: Food and Drink, The Sheep
- Re: Food and Drink, Thomas
- Re: Food and Drink, Thomas
- Re: Food and Drink, Misza
- Re: Food and Drink, gatti
- Re: Food and Drink, Krice
- Re: Food and Drink, Christophe
- Re: Food and Drink, Thomas
- Re: Food and Drink, The Sheep
- Re: Food and Drink, Gerry Quinn
- Re: Food and Drink, R . Dan Henry
- Re: Food and Drink, The Sheep
- Re: Food and Drink, R . Dan Henry
- Re: Food and Drink, edward
- Re: Food and Drink, The Sheep
- Re: Food and Drink, Thomas
- Re: Food and Drink, R . Dan Henry
- Re: Food and Drink, David Damerell
- Re: Food and Drink, edward
- Re: Food and Drink, The Sheep
- Re: Food and Drink, Thomas
- Re: Food and Drink, Michael Deutschmann
- Re: Food and Drink, R . Dan Henry
- Re: Food and Drink, Erik Piper
- Re: Food and Drink, Krice
- Re: Food and Drink, Risto Saarelma
- Re: Food and Drink, Aki Rossi
- Re: Food and Drink, Krice
- Re: Food and Drink, Chris Morris
- Re: Food and Drink, Krice
- Re: Food and Drink, David Damerell
- Re: Food and Drink, The Sheep
- Re: Food and Drink, JSwing
- Re: Food and Drink, Sherm Pendley
- Re: Food and Drink,
Krice
- Re: Food and Drink, Jeff Lait
- Re: Food and Drink, Gerry Quinn
- Re: Food and Drink,
Krice
- Re: Food and Drink,
stu
- Re: Food and Drink,
Christophe
- Re: Food and Drink, stu
- Re: Food and Drink,
Christophe
- Re: Food and Drink, JSwing
- Re: Food and Drink,
Seco One
- Re: Food and Drink, The Sheep
- Size of various datatypes, Map generation, half levels, NIm
- How to create mood in RL?,
Milesss
- Re: How to create mood in RL?,
The Sheep
- Re: How to create mood in RL?,
Milesss
- Re: How to create mood in RL?, konijn_
- Re: How to create mood in RL?, The Sheep
- Re: How to create mood in RL?, Chris Morris
- Re: How to create mood in RL?, Milesss
- Re: How to create mood in RL?, The Sheep
- Re: How to create mood in RL?, Chris Morris
- Re: How to create mood in RL?, David Damerell
- Re: How to create mood in RL?, J.M. Joensuu
- Re: How to create mood in RL?, David Damerell
- Re: How to create mood in RL?, J.M. Joensuu
- Re: How to create mood in RL?, The Sheep
- Re: How to create mood in RL?, Thomas Dickey
- Re: How to create mood in RL?, Bateau
- Re: How to create mood in RL?, Thomas Dickey
- Re: How to create mood in RL?, Thomas Dickey
- Re: How to create mood in RL?, Timothy Pruett
- Re: How to create mood in RL?, Thomas Dickey
- Re: How to create mood in RL?,
Milesss
- Re: How to create mood in RL?, David Damerell
- Re: How to create mood in RL?, Krice
- Re: How to create mood in RL?, Arakon
- Re: How to create mood in RL?,
MrHat
- Re: How to create mood in RL?,
Björn Bergström
- Re: How to create mood in RL?, Timothy Pruett
- Re: How to create mood in RL?,
Björn Bergström
- Re: How to create mood in RL?, gatti
- Re: How to create mood in RL?, Bateau
- Re: How to create mood in RL?, Chris Martens
- Re: How to create mood in RL?,
The Sheep
- [ANNOUNCE] The return of GREEKIE,
SZDev - Slash
- Re: [ANNOUNCE] The return of GREEKIE,
Jim Strathmeyer
- Re: The return of GREEKIE, SZDev - Slash
- Re: The return of GREEKIE,
Antoine
- Re: The return of GREEKIE,
Timothy Pruett
- Re: The return of GREEKIE, R . Dan Henry
- Re: The return of GREEKIE,
konijn_
- Re: The return of GREEKIE, Thomas
- Re: The return of GREEKIE, SZDev - Slash
- Re: The return of GREEKIE, Thomas
- Re: The return of GREEKIE, SZDev - Slash
- Re: The return of GREEKIE,
Timothy Pruett
- Re: [ANNOUNCE] The return of GREEKIE,
Jim Strathmeyer
- [ANNOUNCE] CastlevaniaRL 1.1, bugfix version released,
SZDev - Slash
- Re: CastlevaniaRL 1.1, bugfix version released,
Kaleth
- Re: CastlevaniaRL 1.1, bugfix version released,
Kaleth
- Re: CastlevaniaRL 1.1, bugfix version released, SZDev - Slash
- Re: CastlevaniaRL 1.1, bugfix version released, SZDev - Slash
- Re: CastlevaniaRL 1.1, bugfix version released,
Kaleth
- Re: CastlevaniaRL 1.1, bugfix version released,
Kaleth
- Requirement types ?,
Jan Drahokoupil
- Re: Requirement types ?,
konijn_
- Re: Requirement types ?, Jan Drahokoupil
- Re: Requirement types ?, Adrian Fänger
- Re: Requirement types ?,
jimrandomh
- Re: Requirement types ?, Jan Drahokoupil
- Re: Requirement types ?,
konijn_
- [ANN] Tower of Doom 0.4.1 released,
copx
- Re: [ANN] Tower of Doom 0.4.1 released,
edward
- Re: [ANN] Tower of Doom 0.4.1 released,
copx
- Re: [ANN] Tower of Doom 0.4.1 released, Auric__
- Re: [ANN] Tower of Doom 0.4.1 released, Glen Wheeler
- Re: [ANN] Tower of Doom 0.4.1 released, edward
- Re: [ANN] Tower of Doom 0.4.1 released,
copx
- Re: [ANN] Tower of Doom 0.4.1 released,
edward
- Help needed with basic pathing,
Heroic Adventure
- Re: Help needed with basic pathing,
airolson
- Re: Help needed with basic pathing, Heroic Adventure
- Re: Help needed with basic pathing, The Sheep
- Re: Help needed with basic pathing,
airolson
- Alignments!...,
Thomas
- Re: Alignments!...,
Auric__
- Re: Alignments!...,
Thomas
- Re: Alignments!..., Auric__
- Re: Alignments!..., Thomas
- Re: Alignments!..., Auric__
- Re: Alignments!..., gatti
- Re: Alignments!..., Jeff Lait
- Re: Alignments!..., Thomas
- Re: Alignments!..., R . Dan Henry
- Re: Alignments!..., The Sheep
- Re: Alignments!...,
Thomas
- Re: Alignments!...,
R . Dan Henry
- Re: Alignments!...,
Thomas
- Re: Alignments!..., R . Dan Henry
- Re: Alignments!...,
Thomas
- Re: Alignments!..., Timothy Pruett
- Re: Alignments!..., edward
- Re: Alignments!..., Bateau
- Re: Alignments!...,
jimrandomh
- Re: Alignments!...,
Thomas
- Re: Alignments!..., Auric__
- Re: Alignments!..., R . Dan Henry
- Re: Alignments!..., Thomas
- Re: Alignments!..., Antoine
- Re: Alignments!..., Thomas
- Re: Alignments!..., The Sheep
- Re: Alignments!..., Risto Saarelma
- Re: Alignments!..., Jim Strathmeyer
- Re: Alignments!..., Thomas
- Re: Alignments!..., Jim Strathmeyer
- Re: Alignments!..., Jim Strathmeyer
- Re: Alignments!..., Thomas
- Re: Alignments!..., The Sheep
- Re: Alignments!..., Thomas
- Re: Alignments!..., jimrandomh
- Re: Alignments!..., David Damerell
- Re: Alignments!..., edward
- Re: Alignments!..., Thomas
- Re: Alignments!..., edward
- Re: Alignments!..., Thomas
- Re: Alignments!..., The Sheep
- Re: Alignments!..., edward
- Re: Alignments!..., Bateau
- Re: Alignments!..., David Damerell
- Re: Alignments!...,
Thomas
- Re: Alignments!...,
Auric__
- Re: Quickband,
Jim Strathmeyer
- Re: Quickband, Antoine
- Different way of doing dungeons,
Timothy Pruett
- Re: Different way of doing dungeons,
The Sheep
- Re: Different way of doing dungeons, Gerry Quinn
- Re: Different way of doing dungeons,
The Sheep
- Corridors can be hard to make,
Krice
- Re: Corridors can be hard to make,
The Sheep
- Re: Corridors can be hard to make,
Krice
- Re: Corridors can be hard to make, The Sheep
- Re: Corridors can be hard to make, Krice
- Re: Corridors can be hard to make, gatti
- Re: Corridors can be hard to make, Jim Strathmeyer
- Re: Corridors can be hard to make, Krice
- Re: Corridors can be hard to make, Krice
- Re: Corridors can be hard to make, The Sheep
- Re: Corridors can be hard to make, Krice
- Re: Corridors can be hard to make, Raymond Martineau
- Re: Corridors can be hard to make, The Sheep
- Re: Corridors can be hard to make, Krice
- Re: Corridors can be hard to make, The Sheep
- Re: Corridors can be hard to make, Krice
- Re: Corridors can be hard to make, The Sheep
- Re: Corridors can be hard to make, Jeff Lait
- Re: Corridors can be hard to make,
Krice
- Re: Corridors can be hard to make,
The Sheep
- Re: [ANNOUNCE] CastlevaniaRL: Prelude 1.1 released,
Kaleth
- <Possible follow-ups>
- Re: [ANNOUNCE] CastlevaniaRL: Prelude 1.1 released,
Kaleth
- Re: CastlevaniaRL: Prelude 1.1 released, SZDev - Slash
- Re: CastlevaniaRL: Prelude 1.1 released,
SZDev - Slash
- Re: CastlevaniaRL: Prelude 1.1 released, Kaleth
- Re: CastlevaniaRL: Prelude 1.1 released, SZDev - Slash
- Re: CastlevaniaRL: Prelude 1.1 released, Kaleth
- Re: CastlevaniaRL: Prelude 1.1 released, SZDev - Slash
- Re: Making Dweller compatible with i-mode (was Re: [Announce] Dweller 0.7.12), Jim Strathmeyer
- Joke: How software versions come, onehit
- interface,
NIm
- Re: interface,
Glen Wheeler
- Re: interface,
Antoine
- Re: interface, NIm
- Re: interface,
Antoine
- Re: interface,
Antoine
- Re: interface,
Antoine
- Re: interface, The Sheep
- Re: interface, Balaam
- Re: interface, Thomas
- Re: interface, The Sheep
- Re: interface, Antoine
- Re: interface, Tormod Haugen
- Re: interface, Auric__
- Re: interface, Sherm Pendley
- Re: interface, Kaleth
- Re: interface, The Sheep
- Re: interface, Kaleth
- Re: interface,
Antoine
- Re: interface,
edward
- Re: interface, The Sheep
- Re: interface,
R . Dan Henry
- Re: interface, edward
- Re: interface, Chris Morris
- Re: interface, Andrew Patrick Schoonmaker
- Re: interface, Antony Sidwell
- Re: interface,
Glen Wheeler
- How to handle map features (and items)?,
Tormod Haugen
- Re: How to handle map features (and items)?,
The Sheep
- Re: How to handle map features (and items)?, Tormod Haugen
- Re: How to handle map features (and items)?,
Thomas
- Re: How to handle map features (and items)?, Jim Strathmeyer
- Re: How to handle map features (and items)?, Tormod Haugen
- Re: How to handle map features (and items)?, Jim Strathmeyer
- Re: How to handle map features (and items)?, Tormod Haugen
- Re: How to handle map features (and items)?, gatti
- Re: How to handle map features (and items)?,
The Sheep
- Plural rules ?,
Jan Drahokoupil
- Re: Plural rules ?, Kaleth
- Re: Plural rules ?, The Sheep
- Re: Plural rules ?,
Jeff Lait
- Re: Plural rules ?,
Jan Drahokoupil
- Re: Plural rules ?, Jeff Lait
- Re: Plural rules ?, R . Dan Henry
- Re: Plural rules ?, Kaleth
- Re: Plural rules ?, Chris Morris
- Re: Plural rules ?, Kaleth
- Re: Plural rules ?, edward
- Re: Plural rules ?, Kaleth
- Re: Plural rules ?, Jan Drahokoupil
- Re: Plural rules ?, Chris Morris
- Re: Plural rules ?, Jan Drahokoupil
- Re: Plural rules ?, Jan Drahokoupil
- Re: Plural rules ?, Ray Dillinger
- Re: Plural rules ?, Jukka Kuusisto
- Re: Plural rules ?, Chipacabra
- Re: Plural rules ?,
Jan Drahokoupil
- Re: Plural rules ?,
Jim Strathmeyer
- Re: Plural rules ?, Jan Drahokoupil
- Re: Plural rules ?,
jimrandomh
- Re: Plural rules ?,
R . Dan Henry
- Re: Plural rules ?, The Sheep
- Re: Plural rules ?, Jan Drahokoupil
- Re: Plural rules ?,
R . Dan Henry
- A few weeks with Lua, and what I learned from it,
Timothy Pruett
- Re: A few weeks with Lua, and what I learned from it, The Sheep
- Re: A few weeks with Lua, and what I learned from it,
Antoine
- Re: A few weeks with Lua, and what I learned from it,
gatti
- Re: A few weeks with Lua, and what I learned from it, Jim Strathmeyer
- Idle sound fx WAS: Re: A few weeks with Lua, and what I learned from it, R. Alan Monroe
- Re: A few weeks with Lua, and what I learned from it,
Timothy Pruett
- Re: A few weeks with Lua, and what I learned from it, The Sheep
- Re: A few weeks with Lua, and what I learned from it, Timothy Pruett
- Re: A few weeks with Lua, and what I learned from it,
gatti
- Roleplaying once again,
The Sheep
- Re: Roleplaying once again,
edward
- Re: Roleplaying once again,
The Sheep
- Re: Roleplaying once again, edward
- Re: Roleplaying once again, The Sheep
- Re: Roleplaying once again,
The Sheep
- Re: Roleplaying once again,
edward
- Item events ?,
Jan Drahokoupil
- Re: Item events ?,
Chris Morris
- Re: Item events ?,
Jan Drahokoupil
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, Chris Morris
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?,
Jan Drahokoupil
- Re: Item events ?,
gatti
- Re: Item events ?,
Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, The Sheep
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?, Arakon
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?,
Jan Drahokoupil
- Re: Item events ?,
MSCHAEF.COM
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?,
Shedletsky
- Re: Item events ?,
Jan Drahokoupil
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?,
Jan Drahokoupil
- Re: Item events ?,
Andreas Koch
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?,
jimrandomh
- Re: Item events ?, Jan Drahokoupil
- Re: Item events ?,
Chris Morris
- Vanilla,
Thomas
- Re: Vanilla,
Michal Brzozowski
- Re: Vanilla, Thomas
- Re: Vanilla, copx
- Re: Vanilla,
Michal Brzozowski
- [Roguebasin] Site map,
SZDev - Slash
- Re: [Roguebasin] Site map,
The Sheep
- Re: Site map, SZDev - Slash
- Re: [Roguebasin] Site map,
The Sheep
- Anyone still running Win9x? (compatibility problem),
copx
- Re: Anyone still running Win9x? (compatibility problem),
Auric__
- Re: Anyone still running Win9x? (compatibility problem),
copx
- Re: Anyone still running Win9x? (compatibility problem), edward
- Re: Anyone still running Win9x? (compatibility problem), Timofei Shatrov
- Re: Anyone still running Win9x? (compatibility problem), Auric__
- Re: Anyone still running Win9x? (compatibility problem), Raymond Martineau
- Re: Anyone still running Win9x? (compatibility problem), edward
- Re: Anyone still running Win9x? (compatibility problem),
copx
- Re: Anyone still running Win9x? (compatibility problem), Krice
- Re: Anyone still running Win9x? (compatibility problem), copx
- Re: Anyone still running Win9x? (compatibility problem),
Auric__
- Unit Order,
Verdagon
- Re: Unit Order, Antoine
- Re: Unit Order, Snis Pilbor
- Re: Unit Order, Glen Wheeler
- Re: Unit Order, zweistein
- Re: Unit Order,
Ray Dillinger
- Re: Unit Order,
ArchMageOmega
- Re: Unit Order, Glen Wheeler
- Re: Unit Order, Verdagon
- Re: Unit Order, Jan Drahokoupil
- Re: Unit Order, Gerry Quinn
- Re: Unit Order, Jan Drahokoupil
- Re: Unit Order,
ArchMageOmega
- Restart small, Krice
- Re: Guild v1.03 release,
edward
- Re: Guild v1.03 release,
Antoine
- Re: Guild v1.03 release, edward
- Re: Guild v1.03 release,
Antoine
- [GearHead] Stability, Prosperity, and Justice,
Joe Hewitt
- Re: [GearHead] Stability, Prosperity, and Justice,
Andreas Koch
- Re: Stability, Prosperity, and Justice, Joe Hewitt
- Re: [GearHead] Stability, Prosperity, and Justice,
The Sheep
- Re: Stability, Prosperity, and Justice, Joe Hewitt
- Re: Stability, Prosperity, and Justice,
Aquillion
- Re: Stability, Prosperity, and Justice,
Joe Hewitt
- Re: Stability, Prosperity, and Justice, Jim Strathmeyer
- Re: Stability, Prosperity, and Justice, ArchMageOmega
- Re: Stability, Prosperity, and Justice, Glen Wheeler
- Re: Stability, Prosperity, and Justice,
Joe Hewitt
- Re: [GearHead] Stability, Prosperity, and Justice, Glen Wheeler
- Re: [GearHead] Stability, Prosperity, and Justice,
Andreas Koch
- Re: Script speed, jude hungerford
- Material categories ?,
Jan Drahokoupil
- Re: Material categories ?,
The Sheep
- Re: Material categories ?,
Jan Drahokoupil
- Re: Material categories ?, The Sheep
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, The Sheep
- Re: Material categories ?, Glen Wheeler
- Re: Material categories ?, R . Dan Henry
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?,
Jan Drahokoupil
- Re: Material categories ?,
Andreas Koch
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?,
Kaleth
- Re: Material categories ?,
Jan Drahokoupil
- Re: Material categories ?, Glen Wheeler
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, The Sheep
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, comments
- Re: Material categories ?, comments
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, Glen Wheeler
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, Jeff Lait
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, The Sheep
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, The Sheep
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, Glen Wheeler
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, Glen Wheeler
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?, Jeff Lait
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?,
Jan Drahokoupil
- Re: Material categories ?,
Adrian Fänger
- Re: Material categories ?, Jan Drahokoupil
- Re: Material categories ?,
The Sheep
- [ANN] Dungeon City and SF RPG Netbook are dead,
copx
- Re: Dungeon City and SF RPG Netbook are dead, Antoine
- Re: Dungeon City and SF RPG Netbook are dead,
konijn_
- Re: Dungeon City and SF RPG Netbook are dead,
copx
- Re: Dungeon City and SF RPG Netbook are dead, R . Dan Henry
- Re: Dungeon City and SF RPG Netbook are dead, copx
- Re: Dungeon City and SF RPG Netbook are dead, Björn Bergström
- Re: Dungeon City and SF RPG Netbook are dead, The Fury
- Re: Dungeon City and SF RPG Netbook are dead, copx
- Re: Dungeon City and SF RPG Netbook are dead, R . Dan Henry
- Re: Dungeon City and SF RPG Netbook are dead, konijn_
- Re: Dungeon City and SF RPG Netbook are dead,
copx
- Re: A couple random ideas,
Glen Wheeler
- <Possible follow-ups>
- Re: A couple random ideas, noah bedford
- [Roguebasin] Vote for logo result,
SZDev - Slash
- Re: Vote for logo result, konijn_
- Re: [Roguebasin] Vote for logo result, Kaleth
- Re: Vote for logo result, Sama
- Re: Vote for logo result, NIm
- Re: [Roguebasin] Vote for logo result,
R . Dan Henry
- Re: [Roguebasin] Vote for logo result, Kronikarz
- Re: [Roguebasin] Vote for logo result, Kornel Kisielewicz
- Re: [Roguebasin] Vote for logo result, Glen Wheeler
- Re: [Roguebasin] Vote for logo result, ABCGi
- Re: [Roguebasin] Vote for logo result,
edward
- Re: Vote for logo result,
konijn_
- Re: Vote for logo result, Kronikarz
- Re: Vote for logo result,
konijn_
- Light Sources,
Shedletsky
- Re: Light Sources,
Shedletsky
- Re: Light Sources,
NIm
- Re: Light Sources, tracer
- Re: Light Sources,
NIm
- Re: Light Sources, Christophe Cavalaria
- Re: Light Sources, The Sheep
- Re: Light Sources, Krice
- Re: Light Sources, Antoine
- Re: Light Sources, R. Alan Monroe
- Re: Light Sources, ArchMageOmega
- Re: Light Sources,
David Damerell
- Re: Light Sources,
SC Skipsey
- Re: Light Sources, ArchMageOmega
- Re: Light Sources,
Björn Bergström
- Re: Light Sources, Shedletsky
- Re: Light Sources, Kaleth
- Re: Light Sources, R . Dan Henry
- Re: Light Sources, Glen Wheeler
- Re: Light Sources, airolson
- Re: Light Sources, David Damerell
- Re: Light Sources,
SC Skipsey
- Re: Light Sources,
Kronikarz
- Re: Light Sources, Shedletsky
- Re: Light Sources,
Shedletsky
- Chapters in Roguelike Games,
lochok
- Re: Chapters in Roguelike Games,
Antoine
- Re: Chapters in Roguelike Games,
lochok
- Re: Chapters in Roguelike Games, Antoine
- Re: Chapters in Roguelike Games, lochok
- Re: Chapters in Roguelike Games, bamcquern
- Re: Chapters in Roguelike Games, lochok
- Re: Chapters in Roguelike Games, Krice
- Re: Chapters in Roguelike Games,
lochok
- Re: Chapters in Roguelike Games,
Elethiomel
- Re: Chapters in Roguelike Games, Elethiomel
- Re: Chapters in Roguelike Games,
lochok
- Re: Chapters in Roguelike Games, Elethiomel
- Re: Chapters in Roguelike Games,
The Sheep
- Re: Chapters in Roguelike Games, Erik Piper
- Re: Chapters in Roguelike Games, Antoine
- Re: Chapters in Roguelike Games, Shedletsky
- Re: Chapters in Roguelike Games, ABCGi
- Re: Chapters in Roguelike Games,
Antoine
- Backstory,
jasonnorthrup@xxxxxxxxx
- Re: Backstory, Krice
- Re: Backstory, Antoine
- Re: Backstory,
Björn Bergström
- Re: Backstory,
gatti
- Re: Backstory, R . Dan Henry
- Re: Backstory, ABCGi
- Re: Backstory, gatti
- Re: Backstory,
gatti
- Re: Hi, I'm new here, would like to try my hand at a roguelike =), Gerry Quinn
- Re: A New Roguelike needs your ideas...,
Filip Dreger
- Re: A New Roguelike needs your ideas...,
Gerry Quinn
- Re: A New Roguelike needs your ideas...,
Filip Dreger
- Re: A New Roguelike needs your ideas..., The Sheep
- Re: A New Roguelike needs your ideas..., Filip Dreger
- Re: A New Roguelike needs your ideas..., Gerry Quinn
- Re: A New Roguelike needs your ideas..., Filip Dreger
- Re: A New Roguelike needs your ideas...,
Filip Dreger
- Re: A New Roguelike needs your ideas...,
Gerry Quinn
- Seeking Guild screenshots,
Antoine
- Re: Seeking Guild screenshots, Antoine
- Re: Seeking Guild screenshots, Kaleth
- Re: Overprotective NPCs,
Aquillion
- Re: Overprotective NPCs,
Auric__
- Re: Overprotective NPCs, Aquillion
- Re: Overprotective NPCs,
Auric__
- Re: fantasy vs. sci-fi,
NIm
- <Possible follow-ups>
- Re: fantasy vs. sci-fi, Ray Dillinger
- Re: fantasy vs. sci-fi,
Jürgen Lerch
- Re: fantasy vs. sci-fi, R . Dan Henry
- Re: fantasy vs. sci-fi, David Damerell
- Re: fantasy vs. sci-fi,
Andrew Doull
- Re: fantasy vs. sci-fi, Antoine
- Re: fantasy vs. sci-fi,
ex_ottoyuhr
- Re: fantasy vs. sci-fi,
Juho Julkunen
- Re: fantasy vs. sci-fi, ex_ottoyuhr
- Re: fantasy vs. sci-fi, Juho Julkunen
- Re: fantasy vs. sci-fi,
Juho Julkunen
- Re: Yoda Stories, NIm
- Failure rates of Roguelike Games,
Jeff Lait
- Re: Failure rates of Roguelike Games,
NIm
- Re: Failure rates of Roguelike Games, Jim Strathmeyer
- Re: Failure rates of Roguelike Games, bamcquern
- Re: Failure rates of Roguelike Games,
Raymond Martineau
- Re: Failure rates of Roguelike Games,
Jeff Lait
- Re: Failure rates of Roguelike Games, Raymond Martineau
- Re: Failure rates of Roguelike Games, Jeff Lait
- Re: Failure rates of Roguelike Games, Jeff Lait
- Re: Failure rates of Roguelike Games,
Jeff Lait
- Re: Failure rates of Roguelike Games, bamcquern
- Re: Failure rates of Roguelike Games,
Heroic Adventure
- Re: Failure rates of Roguelike Games,
Jeff Lait
- Re: Failure rates of Roguelike Games, Heroic Adventure
- Re: Failure rates of Roguelike Games, William Klett
- Re: Failure rates of Roguelike Games, Auric__
- Re: Failure rates of Roguelike Games, Sama
- Re: Failure rates of Roguelike Games, Auric__
- Re: Failure rates of Roguelike Games, Heroic Adventure
- Re: Failure rates of Roguelike Games, Sama
- Re: Failure rates of Roguelike Games,
Jeff Lait
- Re: Failure rates of Roguelike Games, Gerry Quinn
- Re: Failure rates of Roguelike Games,
NIm
- Re: [Roguebasin] Logo selection,
Milesss
- <Possible follow-ups>
- Re: [Roguebasin] Logo selection, Gero Kunter
- Re: Multiplayer Roguelikes and PvP Combat,
Elethiomel
- Re: Multiplayer Roguelikes and PvP Combat,
Shedletsky
- Re: Multiplayer Roguelikes and PvP Combat,
Elethiomel
- Re: Multiplayer Roguelikes and PvP Combat, NIm
- Re: Multiplayer Roguelikes and PvP Combat, Ray Dillinger
- Re: Multiplayer Roguelikes and PvP Combat,
Elethiomel
- Re: Multiplayer Roguelikes and PvP Combat,
Shedletsky
- Vote for logos,
The Sheep
- Re: Vote for logos,
Kronikarz
- Re: Vote for logos,
The Sheep
- Re: Vote for logos, comments
- Re: Vote for logos, Kaleth
- Re: Vote for logos, Milesss
- Re: Vote for logos, Kaleth
- Re: Vote for logos, Kronikarz
- Re: Vote for logos, Jim Strathmeyer
- Re: Vote for logos, Kaleth
- Re: Vote for logos, noah bedford
- Re: Vote for logos, R . Dan Henry
- Re: Vote for logos, Milesss
- Re: Vote for logos, The Sheep
- Re: Vote for logos, Kronikarz
- Re: Vote for logos, The Sheep
- Re: Vote for logos, Kronikarz
- Re: Vote for logos, Ray Dillinger
- Re: Vote for logos, The Sheep
- Re: Vote for logos, Christophe Cavalaria
- Re: Vote for logos, R. Alan Monroe
- Re: Vote for logos,
The Sheep
- Re: Vote for logos,
SZDev - Slash
- Re: Vote for logos, Kronikarz
- Re: Vote for logos, jude hungerford
- Re: Vote for logos,
Elethiomel
- Re: Vote for logos,
NIm
- Re: Vote for logos, Bateau
- Re: Vote for logos,
NIm
- Re: Vote for logos,
Heroic Adventure
- Re: Vote for logos,
Kaleth
- Re: Vote for logos, Heroic Adventure
- Re: Vote for logos, Kaleth
- Re: Vote for logos, Heroic Adventure
- Re: Vote for logos,
Kornel Kisielewicz
- Re: Vote for logos, Heroic Adventure
- Re: Vote for logos,
Kaleth
- Re: Vote for logos, Loonie
- Re: Vote for logos, noah bedford
- Re: Vote for logos,
Kronikarz
- Poll: Multiple Monitors,
Shedletsky
- Re: Poll: Multiple Monitors,
The Sheep
- Re: Poll: Multiple Monitors, Shedletsky
- Re: Poll: Multiple Monitors, noah bedford
- Re: Poll: Multiple Monitors, Elethiomel
- Re: Poll: Multiple Monitors,
David Damerell
- Re: Poll: Multiple Monitors,
Gerry Quinn
- Re: Poll: Multiple Monitors, The Sheep
- Re: Poll: Multiple Monitors, David Damerell
- Re: Poll: Multiple Monitors, Gerry Quinn
- Re: Poll: Multiple Monitors,
R. Alan Monroe
- Re: Poll: Multiple Monitors, Christophe Cavalaria
- Re: Poll: Multiple Monitors, David Damerell
- Re: Poll: Multiple Monitors,
Gerry Quinn
- Re: Poll: Multiple Monitors,
The Sheep
- Re: Lua, Plots, offer of code,
Arakon
- Re: Lua, Plots, offer of code, Balaam
- Re: A roguelike system in Perl,
Jim Strathmeyer
- Re: A roguelike system in Perl,
dabreegster
- Re: A roguelike system in Perl,
dabreegster
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Jim Strathmeyer
- Re: A roguelike system in Perl, Jim Strathmeyer
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl,
dabreegster
- Re: A roguelike system in Perl,
jude hungerford
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl,
Jim Strathmeyer
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Gero Kunter
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Jim Strathmeyer
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Sherm Pendley
- <Possible follow-ups>
- Re: A roguelike system in Perl,
Filip Dreger
- Re: A roguelike system in Perl, Jeff Lait
- Re: A roguelike system in Perl, Jeff Lait
- Re: A roguelike system in Perl,
Breeg
- Re: A roguelike system in Perl,
The Sheep
- Re: A roguelike system in Perl, Ray Dillinger
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Ray Dillinger
- Re: A roguelike system in Perl, Chris Morris
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Elethiomel
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Elethiomel
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, Chris Morris
- Re: A roguelike system in Perl, Breeg
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Sherm Pendley
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, Sherm Pendley
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, Da-Breegster
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, Da-Breegster
- Re: A roguelike system in Perl,
The Sheep
- Re: A roguelike system in Perl,
Glen Wheeler
- Re: A roguelike system in Perl,
jude hungerford
- Re: A roguelike system in Perl, Da-Breegster
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, dabreegster
- Re: A roguelike system in Perl, The Sheep
- Re: A roguelike system in Perl, edward
- Re: A roguelike system in Perl,
jude hungerford
- Re: A roguelike system in Perl,
Da-Breegster
- Re: A roguelike system in Perl,
The Sheep
- Re: A roguelike system in Perl, Da-Breegster
- Re: A roguelike system in Perl,
The Sheep
- Re: A roguelike system in Perl,
dabreegster
- Re: Random maze generation,
Kronikarz
- Re: Random maze generation, noah bedford
- <Possible follow-ups>
- Re: Random maze generation, R . Dan Henry
- Re: Random maze generation, noah bedford
- Re: Flashlight handling,
Andrew Doull
- <Possible follow-ups>
- Re: Flashlight handling, The Sheep