Warp Rogue 0.5.2 released
- From: "copx" <invalid@xxxxxxxxxxx>
- Date: Fri, 17 Feb 2006 00:34:26 +0000 (UTC)
Warp Rogue 0.5.2 released.
Download link:
http://todoom.sourceforge.net/
Changelog:
The movement and AI code was rewritten; nasty crash/hang bugs were fixed.
The "Never jams" attribute was removed from the Ork guns.
Mega armour now hinders movement i.e. you cannot run while wearing it.
The range table was modified. Marksman is now a useful ability...
A bug that allowed shooting through closed doors was fixed.
A bug that allowed recruiting race leaders was fixed.
The character generation screens were rearranged.
AI controlled characters are now better at choosing the right attack.
Items now have different symbols and colors.
A gamma correction option was added.
It is now possible to attack and destroy objects.
The rapid fire rules (SA and A mode) were improved.
The targetter now displays the current range.
The Imperium leader lacked the Race leader flag (= Orks could not win).
Fixed.
"Wears off" messages for psychic powers and stimms were added.
New set of psychic powers (replaces the old one): Regenerate, Terrify,
Psychic shield, Fireball.
The critical hits rule was changed.
The Precise attack ability can no longer be combined with rapid fire /
strike.
All stimms now have nasty side effects.
The buy screen no longer flickers.
New Ork careers were added: Goff Boy, Snakebite Boy, Bad Moon Boy, Blood Axe
Boy, Death Skull Boy, Kommando.
It is no longer possible to create female Orks (Ork girls?!).
New object attributes: Partial reload, Automatic recharge.
New Imperial weapons: Plasma gun, plasma pistol.
New special ability: Alien Weapons.
In-game descriptions for psychic powers and special abilities were added.
A bug that caused all races to use the same fate points roll was fixed.
Rapid Strike ability changed: the maximal weapon weight now depends on the
character's strength.
The Sneak attack ability can no longer be combined with rapid fire / strike.
The concentration rule was changed: movement actions now cancel
concentration, too.
The choose psychic power list now shows difficulty modifiers.
An ASCII art victory screen was added.
Support for object descriptions was added.
In-game descriptions for stimms were added.
Character dump functionality was added.
The power rating is now displayed on the character screen.
The non implemented races were removed from the choose race screen.
Cases of "A can hit B but B cannot hit A" no longer happen.
The hive now has 14 levels.
Various balance tweaks.
Major source code clean up.
.
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