Re: Call for mixed blessing-style jewellery and consumables
- From: Otto Martin <otto.martin@xxxxxx>
- Date: Wed, 23 Apr 2008 22:16:34 +0000 (UTC)
The Wanderer <inverseparadox@xxxxxxxxxxx> wrote:
Ray Dillinger wrote:
The Wanderer wrote:In the way I've always interpreted it (automatically and/or
Ray Dillinger wrote:
Rings of slow digestion could also make you vulnerable to
confusion (at least, *I* get dizzy and lightheaded when I've been
not eating enough...), reduce your strength or constitution while
being worn,
intuitively enough that the fact never came to my attention before),
what "Slow Digestion" does is reduce how much of what you eat your
body *needs* to consume in order to sustain itself.
This is my perception as well.
In any case, Slow Digestion doesn't need weakening, it's already
one of the least useful specs. In fact...
(Feather Falling being the other. Change it to levitation (ignore
some trap effects) and add dangerous / unusual terrain, and it
begins to matter.)
Nonsense. There's no reason to think it's an amphetamine; it'sIn justification terms, because the potion of speed is clearly somePotions of speed could have a small chance of reducing yourWhy?
constitution.
type of amphetamine and long-term amphetamine users just don't stay
healthy.
magic, the same way as the speed-increasing spells or items are.
Here, I'll agree with the "it's magic" explanation as well.
*sigh.* You keep saying "why" when the game-logic andHealing potions and speed potions should inflict hunger whenWhy in the world?
used. This should be severe enough that you can't use 3 of
them back-to-back without stopping to eat.
justification are both pretty obvious.
I'd say tenuous rather than obvious. However, I like the gist of the
idea.
In game terms, because rapid serial use of healing potions and speedIt also severely changes the balance of the game, and (by reducing
potions in combat is a tactic that is highly abusable, and this
nerfs it somewhat while leaving healing and speed potions still
useful.
or eliminating the ability to heal effectively and/or to maintain
equality/advantage in speed) would I think be likely to require
significant rebalancing of the late game.
I don't think that extensive use of healing potions, at least,
constitutes abuse; I think it's more-or-less how the game is designed
and intended to work, particularly given the caveats that you have to
be carrying the necessary potions and that using one is consuming a
resource which is not necessarily easy to replace.
.... and to where we left off earlier. To make Slow Digestion matter
more, I think having healing reduce your "fullness" is a good idea.
However, a few caveats:
To avoid major rebalancing, it shouldn't be nearly as drastic as Ray
wrote, but rather a minor effect that makes players be more aware of
the need for food in the later game as well.
In fact, I think high Con should make you hungry quicker, but also
raise the maximum number for satiation. To me, high Con brings to
mind a hale and hearty hero, one able to eat en entire roast boar
or something similar. (Of course, tough as nails is another option,
but with less potential for game-play options.)
Renegeration should have even more of an effect on hunger than
currently, and maybe a slightly strogner HP gain. Then it could be
seen as a mixed blessing and curse -- heals increadibly quickly,
but can never be satiated for long, always needing to eat more...
A few addenums to healing also making you hungrier: there should be
more effect when you're Full, some when you're normal, only a little
when you're Hungry, and none when Weak or worse. Heroes may have great
appetites, but they shouldn't die of starvation caused by healing.
Also, maybe have a few particular healing effects actually fill you,
wihle the rest make you hungrier. (I'd say Curing, to make it more
different from others, and Life, since it's supposed to be powerful.)
Hmm. Haven't been following too much what is up with Norseband, but
the above might fit pretty well in there... :-)
But in general, I think making hunger more relevant would be a good
thing.
I agree that enchanting could use some revamping, but I really don't
feel this is the way to do it.
Agreed here. Current description not terribly exciting, but could
probably be developed into something good.
Otto Martin
--
"I've noticed you really don't trust your own brain."
"I do try to keep a close eye on it."
http://www.ozyandmillie.org/d/20080318.html
.
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