[Announce] Angband 3.0.9 released



Angband 3.0.9 is a bugfix version of 3.0.8, mostly. Thanks go to the
many people who reported bugs, helped track them down, and especially
to those who provided patches.

Source: http://rephial.org/downloads/3.0/angband-3.0.9.tar.gz
Windows: http://rephial.org/downloads/3.0/angband-3.0.9-win.zip
+ console: http://rephial.org/downloads/3.0/angband-3.0.9-con.zip
RISC OS: http://rephial.org/downloads/3.0/angband-3.0.9-ros.zip

Mac port coming soon, hopefully.

The Windows console build needs the main Windows archive in order to run
it, since the console archive only contains the extra console executable.

If you want 32x32 graphics on the X11 or Windows versions, grab the
following file and unzip it in lib/xtra:
http://angband.oook.cz/download/extra/graf-32x32-306.zip

Changes
=======

* Add 'K' command to "mark item kind as squelch".
* Add squelch_worthless option; does what it says on the tin.
* Fix use of an uninitialised variable. (ctate)
* Restore the "jump into trap and don't autopickup" command. It
doesn't "flip pickup" in the same way the old command did.
* Always cast to (unsigned char) for the islower(), isdigit(), etc
functions
* Make graphics for flavoured items work properly in the object
browser.
* Fix command menu display in bigtile menu via something of a hack.
* Display full monster picture in monster list in bigtile mode.
* Fix obviously wrong code in main-gcu. (William McBrine)
* Make disturb_panel work again (this is a 3.0.6 bug).
* Add _GNU_SOURCE define to silence setresgid() errors.
* Give items that provide light descriptions in obj-info.c.
* Describe the NO_FUEL flag.
* Fix behaviour of the LITE flag.
* Collect Banishment effects into one big lump sum. Death now comes
quickly.
* Use better spell and object descriptions. (Hugo Kornelis)
* Added <click> or 'g' to some prompts where they are now acceptable
inputs.
* Fix acid damage of objects to make it a chance rather than a
certainty.
* Don't count hidden squelchable objects when deciding where to place
things in monster drops (or whatever). This should stop drops from
killing a monster appearing miles away from that monster with
nothing appearing in between.
* Make 'Glyph of Warding' 'shove' items out of the way when created on
a spot.
* Fix bug in removal of autoinscriptions
* "!d" stops squelch auto-dropping things, and "!k" marks an object
not to be squelched.
* (Windows) Open windows in reverse order so the Term 5 is behind
Term 4 is behind Term 3 and so on.
* (GTK) Remember user preferences.
* Miscellaneous small things reported by Hugo Kornelis.
(for more info, see <http://dev.rephial.org/trac/ticket/252>)
* Rewrite description of birth_no_preserve to make it even less
ambiguous.
* Allow use of objects from the floor when blind.
* Reset text indent after squelch help. This means monster recall no
longer gets 1-char indents from the side of the screen.
* (Linux only) Always enter stores when moving onto them.
* Only mark things as squelchable if we know the 'flavour' through ID
or whatever.
* Fixed object detection behaviour w.r.t the hide_squelchable option.
* Add 'link' to the high score table from knowledge menu.
* Mark starting equipment as 'everseen' for squelching & object
knowledge purposes.
* Add missing entries in the monster knowledge list.
* Tidied up the knowledge screens, so that recalled text is always at
the top of the screen, and stop giving artifact spoilers.
* Report the right number of items in your inventory after a store
transaction.
* Stop superfluous '-more-'s in the shops.
* Avoid possible out-of-bounds array access if you're clev50 when when
entering the store.
* Rearrange object knowledge menu, so flavoured items come first.
* Make EAT_LITE monsters eat light again.
* Show resist blindness properly in self knowledge displays.
* Let 'h' work in stores with the roguelike keyset.
* Removed the x11 "keycode translations" (i.e. rewriting "^_]3244"
type sequences to "\[PgUp]" type sequences) for '-' and '=' from
the pref files to prevent x11's automatic macros from breaking
those keys. This was most often manifested when trying to use items
on the floor.
* Fixed bug in "Interact with macros" menu where the echoing of macros
as you typed them would be messed up if any "keycode translations"
took place.

Autoconf
--------
Please use gmake on BSDs. It should work OK.

* Install all files properly.
* Expand DEFAULT_PATH correctly.
* Remember to include X11 paths.
* Chown the angband executable when appropriate.
* Fix SDL sound support.
* Fix the "cannot find .depend" error.

--
Andrew Sidwell
http://rephial.org/ -- the home of Angband
.



Relevant Pages

  • Unangband 0.6.2-wip7a has been released
    ... This release is mostly a bug fix revision to wip7, however, I was able ... You can now use the run command to 'step' into an adjacent monster, ... The player only suffers a monster disease if the monster disease ... Fix up some animal speech sayings. ...
    (rec.games.roguelike.announce)
  • [Un] Unangband 0.6.2-wip7a has been released
    ... This release is mostly a bug fix revision to wip7, however, I was able to sneak ... The player only suffers a monster disease if the monster disease state isn't ... Fix up some animal speech sayings. ...
    (rec.games.roguelike.angband)
  • [Un] Unangband 0.6.3 released
    ... Allow player to assemble friendly monsters and carry eggs to hatch ... Updated druidic spells to use new region code. ... Fix lockup bugs generating the Old Forest. ... Fix bug where items dropped by monster death would infinitely ...
    (rec.games.roguelike.announce)
  • please pull from the trivial tree
    ... Fix spelling in E1000_DISABLE_PACKET_SPLIT Kconfig description ... +- Finding patch that caused a bug ... +Always try the latest kernel from kernel.org and build from source. ... Length of input string in bytes ...
    (Linux-Kernel)
  • Subterrane v0.194 Alpha Released
    ... system, a character sheet, a ton of new spells, new monsters, item ... Added a character sheet that displays your character's ... Fix: Fixed a bug in the encumbrance calculation and status display ...
    (rec.games.roguelike.announce)