Re: Granite



Timo Pietilä wrote:

The Wanderer wrote:

This gives me an opportunity to ask:

What counts as having "seen" an artifact, for the purpose of losing
it in Preserve mode (which I think is the same as "adding it to the
list of 'known' artifacts")?

Identifying. If you have identified it it is then "found". Nothing
else matters. I think even pseudo-id as {artifact} isn't enough.

Thank you.

That's about what I was hoping for, since it's close to the best
possible criterion for my purposes, but I didn't really expect it to be
the case.

Back to the game - for the first time since I lost my third-best
character, about a week ago...

--
The Wanderer should really find a convenient place to include his Angband code

Warning: Simply because I argue an issue does not mean I agree with any
side of it.

Secrecy is the beginning of tyranny.
.



Relevant Pages

  • Re: Granite
    ... What counts as having "seen" an artifact, for the purpose of losing it ... in Preserve mode (which I think is the same as "adding it to the list of ...
    (rec.games.roguelike.angband)
  • Re: Another question for IDers
    ...  Is it also fair to try and deduce the purpose of the ... conclude that they don't know if it's an artifact or not. ... It isn't a matter of low probability. ... design and creativity. ...
    (talk.origins)
  • Re: RGS Baseball Contest "records"
    ... could conceivably make 3 plays on a game. ... Drawing attention to a participant's LOSING streak ... to serve any POSITIVE purpose on rgs. ... record I set in the 2004 contest." ...
    (rec.gambling.sports)
  • Re: Granite
    ... What counts as having "seen" an artifact, for the purpose of losing it ... begin looking, aside perhaps from searching on "preserve", and it's not ... Preserve mode "on" means that the artifact is not lost if you don't ...
    (rec.games.roguelike.angband)
  • Re: Simple ID questions, one more time
    ... but no other info about prospective designers ... this presupposes that it *is* an artifact in the first ... Sometimes we recognize in an artifact the designer's purpose. ... it's evidence for manufacture that matters. ...
    (talk.origins)