Re: Algorithmic balancing of monsters
- From: Hugo Kornelis <Angband@xxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Sat, 28 Apr 2007 21:57:12 +0200
Hi Timo,
On Fri, 27 Apr 2007 11:02:54 +0300, Timo Pietilä wrote:
(snip)
hmmm... argh... can't remember just now how the item generation works.
If I put these in "good" drops does it mean that their possibility to
get created in normal drops goes down?
No.
BTW. Does the code for GoI still exist?
I just searched the source files (*) for "invuln" and found that most of
it still there. I think that if you just add a call to set_invuln, it
should work.
(*) I checked in the V3.0.6 source, and I only checked the C version of
the source, not the Lua scripts.
Best, Hugo
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- Re: Algorithmic balancing of monsters
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- Algorithmic balancing of monsters
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