[Un] Unangband 0.6.1 beta 6 released



Hi,

Unangband 0.6.1 beta 6 has been released.

I\'ve had lots of bug reports and feedback, as well as a winning character since
the last beta release.

A majority of this has been incorporated this beta release. Thanks to everyone
whose provided feedback, suggestions and inspiration.

Please report bugs to http://developer.berlios.de/bugs/?group_id=331

You can download the source code from
http://prdownload.berlios.de/unangband/unangband-061-beta6-src.zip

You can download a pre-compiled windows executable from
http://prdownload.berlios.de/unangband/unangband-061-beta6-win.zip

Changes since beta 5:

- You now choose which stat you increase every level.

- Smoother progression gaining spells and mana.

- For computing slays and brands, if the value on the damage dice roll is less
than
3, treat it as 3 for determining the damage added by the slay or brand only.
e.g. for
x3 multiplier weapons, add at least 6 damage, x4 multiplier weapons, add at
least 9
damage, and x5 multiplier weapons, add at least 12 damage. We deliberately
ignore
this when computing weapon or artifact power for the moment to keep thing
simplier (it
will only add a point or two to power in most instances anyway).

- Tweaked monster AI for situations involving pillar dancing, hack\'n\'back and
splash
damage exploits. Also ensure teleport to and teleport self to are used more
sensibly.

- Monsters now talk to allies who are out of sight but nearby. Also monsters
now
verbally as opposed to telepathically communicate when they find a scent.

- Made parasites hatch.

- Added some more cure disease items and magic.

- Increased stone troll boulder damage. Modified lemures.

- Gloves of intelligence and wisdom no longer affect mage type casters
(Suggested by
Adam Horowitz).

- To encourage the use of swap weapons and armour, these types of items will
just be
damaged, as opposed to destroyed, whilst in the backpack and affected by an
inventory
damaging elemental attack. Diggers are now vulnerible to damage whilst in the
backpack.

- Adjusted bag rarities and depths to try to make early bags more useful and
interesting
and deeper bags not necessarily encountered every game (Suggested by Matthias
Rudolf).

- Adjusted diseases to make heavy and powerful diseases more distinct, and to
improve
\'correctness\' of disease life-cycle in instances where a disease was draining
hitpoints
mana or experience or preventing them from healing only.

- Study items are now only created when you study at a feature.

- Scaled down the costs of high stats when using point based character
generation due
to stat gain at every level (Suggested by mikon).

- Priests can now specialise in priest books or instruments (Suggested by
mikon).

- Magic items are half as common as before, but great non-magical items are now
much more frequent.

- Allow diggers to be branded (Requested by ekolis).

- Changed how inventory damage from elemental attacks works. Each vulnerible
item in
your inventory now has a 1% chance plus 1% per 15 hit points of elemental
damage
suffered of being destroyed when you are hit by an elemental attack. Resistance
granted by an item (but not a spell) halves this chance, rounded down. This
means
you become immune to inventory damage from blows causing less than 15 hit
points
damage if you wear an item that grants elemental resistance. However the
percentage
increase from high damage attacks is not limited - any attack causing 30 or
more
damage (or 60 damage resisted) is now more likely to destroy items in your
inventory
than previously.

- Some nasty acidic monsters have had their blows modified so they are more
likely
to cause high hit point damage attacks, but have reduced blows to compensate.

- Acid can now reduce ac multiple levels in a single hit (equivalent to
inventory
damage) and destroy worn items that do not have additional magical properties.

- Reduce size of deep object piles (Suggested by Matthias Rudolf).

- Change progression of healing potions so that Healing and *Healing* and Life
do
not appear as early, as Cure Mortal Wounds is available.

- Reduced level at which many objects qualify as good drops so that e.g.
*Identify*
is now considered a good drop.

- It is now possible to improve an object with runes, and subsequently brand
it, provided there are no \'left-over\' runes. If there is, these runes are
lost
when the item is branded. However, an object cannot be branded, then
subsequently
improved with runes.

- Distinguished the two Rivendells as this was causing confusion when using
maps.

- Fixed bug when describing sense item effect (Reported by Pav Lucistnik).

- Show monster health bar over gold when not showing the side bar (Many thanks
to Pav Lucistnik for the patch).

- If you ignore objects (including auto-ignoring of corpses), you are no longer
prompted to verify destruction even if you have the verify_destroy option
selected.
In addition, you ignore objects under more circumstances (if they roll under
you
or disappear from view). (Thanks to Pav Lucistnik for the patch).

- Study items now tell you that they can be researched when you inspect them.
You
can also now browse the spells that you can research, if you are studying a
magic
book or runestone only (Requestd by Matthias Rudolf).

- When Inspecting an object, the basic object functions are listed first,
before
flags or damage (Following discussion with Pav Lucistnik).

- Confirm selected stat increase at level gain (Requested by Matthias Rudolf).

- Implented big screen in stores (Requested by Pav Lucistnik).

- Fix initialisation bug that was causing weird flags to be detected on objects
or (nothing) slots (Thanks to Andrew Sidwell for assistance with Valgrind).

- Spell casters will always have a minimal amount of mana even with low stats
(Reported by Andrew Sidwell).

- Fixed somewhat stupid pricing bug affecting +10 and higher AC armour and
similar
high bonus weapons (Reported by a number of people).

- Fixed minor ailments not appearing to be cureable (Reported by Matthias
Rudolf).

- Fixed potions of *Enlightenment* so they no longer increase intelligence and
wisdom permanently (Reported by Matthias Rudolf).

- Fixed crash caused by monster suffering no damage whilst having no hit points
(Thanks to Pav Lucistnik for locating this).

- Fixed bug causing bags to weigh too much when picked up or when objects used
from
them (Reported by a number of people).

- Eating and quaffing items can now cure diseases (Thanks to Matthias Rudolf
for
providing some good test cases).

- Fixed disease of stunning so that it actually stuns the player.

- Fixed freeze bug caused by unintialised variable in ego item knowledge screen
(Reported by Matthias Rudolf).

- Allow running over various floor types (Reported by Pav Lucistnik).

- Fixed bug preventing display of magic bags in inventory or equipment screens
when
choosing an item, even though the slot could, in fact, be chosen (Reported by
jevansau1).

- Fixed bug preventing some items being created in wizard mode (Reported by
Matthias
Rudolf).

- Fixed bug where object pvals would still attempt to stack in many
circumstances
(Reported by Matthias Rudolf).

- Fixed bug where you had to have resist chaos before chaos attacks would cause
you to
hallucinate, as opposed to protecting you from the effect (Reported by Matthias
Rudolf).

- Fixed bug where certain high-level amulets would have a pval of zero (Reported
by
Matthias Rudolf).

- Fixed bug where player initiated arc spells, wands and other items ignored
the
selected target and fired to the top left corner (Reported by Matthias Rudolf).

- Fixed bug where travelling downstairs from the top of a tower would take you
to the
next location to travel to (Reported by Matthias Rudolf).

- Fixed bug preventing you from dropping or selling bags (Reported by
jevansau1).

- Fixed bug preventing artifact daggers from being thrown.

- Fixed bug permitting store keepers to buy items for more than their maximum
purse
(Reported by Matthias Rudolf).

- Fixed bug preventing stores from buying items which they could sell (Reported
by
Matthias Rudolf).

- Fixed bug causing high dice weapons to revert to normal damage dice after
reloading
the game (Reported by mikon and Matthias Rudolf).

- Fixed highly annoying title display bug.

- Fix typo in comments (Reported by Pav Lucistnik).

Regards,

Andrew



.



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