Re: {All} Speed



On 2006-04-20 14:51:52, "magnate" <chrisc@xxxxxxxxxxxxxxxxx> wrote:

Bahman Rabii wrote:
Separating speeds was my first 'band development idea, though I still
have not touched it.

You could then get rid of the stupid arbitrary blows table
which haunts all variants, and actually have a single blow take a
certain amount of energy, which reduced as you gained stats and level.

You'll be making one key press per blow... say hello to RSI / OOS...

Andrew

--
Unangband L:C E+ T- R- P+ D-- G+(+) F:Sangband RL-- RLA-- W:F Q++
AI+(++) GFX++ SFX++ RN+++(+) PO++ Hp+++ Re--(+) S++ C- O* KG--
.



Relevant Pages

  • Re: {All} Speed
    ... You could then get rid of the stupid arbitrary blows table ... which haunts all variants, and actually have a single blow take a ... certain amount of energy, which reduced as you gained stats and level. ...
    (rec.games.roguelike.angband)
  • Re: [Full-Disclosure] Cool Web Search
    ... I said that I used HiJackThis to list the entries in a group ... tricky CWS variants ... > get rid of it but the truth is that this way DOES get rid of it. ... > at LEAST 5 variants of CWS. ...
    (Full-Disclosure)
  • Re: Discovering variable types...
    ... What exactly is the limitation that you'd like to get rid ... variants and 'array of const' parameters have additional info ... for a 'array const' or a variant, ...
    (comp.lang.pascal.delphi.misc)
  • RE: [Full-Disclosure] Cool Web Search
    ... CWShredder doesn't get rid of all ... > variants of CoolWebSearch. ...
    (Full-Disclosure)
  • Re: OT: geometrical algorithm design
    ... > That's only because current coding languages are based on the wrong ... > fundamental principles. ... Get rid of CALL / RETURN (and RPC's and other ... > variants) and a whole lot of hidden, ...
    (comp.lang.lisp)