Re: Lucky, lucky me... [YACD, NPP]
- From: "pete mack" <pmac360@xxxxxxxxxxx>
- Date: 23 Mar 2006 18:08:30 -0800
Jeff Greene wrote:
"pete mack" <pmac360@xxxxxxxxxxx> wrote in message
news:1143127480.781956.60500@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
3. Room illumination is broken with new terrains.We haven't gotten this comment. It may be that some terrains are
breaking
your line of sight. If you can send me a screenshot or savefile of what
you
are referring to, we can work on it. Thanks,
OK, I'll look for it.
Just bear in mind that one big change. In Regular Angband, a square is
either a wall, ot it allows movement, Line of sight, and projection spells
on that square. In NPP 050, Movement, Line of Sight, and projection are
three separate things, and can exist separately in any combination in any
square. We have squares that allow movement, but block LOS or projeection
(forests), squares that allow movement and projection, but block LOS (such
as fog or smoke), and even a square that allows LOS, but not movement or
projection (clear ice walls). You may might up a room or opening but have
features in the middle that block LOS, such as sand dunes. The room won't
appear fully lit until you walk through it.
OK, I was wrong about this.
What you posted is fine:Sorry to ask again, I want to be sure. Here is what is there now. How5. Makefile.osx has bad install target line.
should this be fixed?:
install: nppangband $(RESSRCS) $(ICONFILES) $(PLIST)
What I saw in the download a few days ago was:
install: angband $(RESSRCS) $(ICONFILES) $(PLIST)
Additional gripes:
* Can't set traps in dirt/sand/ash. (And can't plant mines [exlosive
traps] in oil/bushes.)
* Azathoth's default color should be dark purple (v1) not just dark
grey. He's hard to see, and looks too much like a black pudding.
* Found artifacts should show up in bright color print. I lose too
many with mass identify. (This game, Elessar. Worst ever: Nenya.)
* I miss having the buffing spells from Tenser's (Hero+Berserk) for
Ranger and Rogue. In fact, the current situation makes the game more
unbalanced, because anybody can get essentially unlimited branded ammo,
not just late-game ranger & rogue.
Question:
What's the secret ability that rangers will get? I see they are
'Native to forest' in p_class.txt, but it doesn't do anything...
.
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