Re: pathfinding in angband



I'm seeking info about different pathfinding algorithms (like A* or
Dijkstra). In Angband (great game and well commented code, btw) I found
the "flow-code" quite interesting. Alas, I'm too stupid to fully grasp
the underlying concepts on my own. So I thought, someone in this group
can help me a little bit.

.



Relevant Pages


Loading