Re: tome sorcerer hp question (how do you survive ball/breaths)



Cliff Stamp wrote:
> I started a sorcerer after playing a few warrior classes. I checked
> the ladder to get a feel for hp status after noticing it was dead
> low.
>
> In the early game it isn't an issue, but late game how do you deal
> with breaths that can't be resisted like disintegration and gravity.
> Do you just not fight those guys, or is there some way to get a
> resist.

Detect, detect, detect.

Get armor that boosts your HP.

Detect, detect, detect.

Spellbinder to escape/heal/whatever when at 50% HP.

Detect, detect, detect.

There's a town quest that gives hit points.

And the biggest keys for me are to detect the troublesome monsters
before you have to fight them*, control LoS so you get a jump on them**,
and be faster than they are to finish them before they can finish you***.

* Detect Monsters
** Stone Prison
*** Essence of Speed

> In Zang I did it with a sorcerer which had similar problems hp wise,
> but you can get wraithform which does a massive hp cut for damage if
> you are in a wall. Does it work similar in Tome?

Spectres are a subrace in ToME that do that, instead of a full race as
in Zangband.

> As a possible bug, if you have pets which can destroy weaker
> monsters, they can do this on princess quests and leave them
> uncompleted with all the monsters gone.

Version?

Or actually, http://wiki.t-o-m-e.net/BugReports

--
Neil Stevens - neil@xxxxxxxxx

'A republic, if you can keep it.' -- Benjamin Franklin
.