Re: Status of randarts code in the 3.0 line?



Pasi 'donalde' Vartiainen <donalde@xxxxxxxxxx> writes:

> Warriors lose most on randarts, since randart rings doesn't come with
> to_hit and to_dam bonus. (Why, I don't know)

Perhaps the elven rings should remain constant, like the one.

> Eddie said on his mail that he has problems with CON. On my current

That's only an occasional problem, I think twice in about ten games.

> game, I have no problem with CON, but I haven't found any decent melee
> weapon, nothing has slay evil, and I am at '4750 currently. OTOH, bow
> is somewhat powerfull:
>
> b)The Long Bow 'Durtath' (x3) (+23,+18) (+3) {GWofPreplexity, '4050}
> It increases your dexterity by 3. It increases your speed and shooting
> power by 3. It provides resistance to acid. It sustains your
> dexterity. It lights the dungeon around you. It cannot be harmed by
> the elements.

As far as randarts go, that's not really an uber-bow. You want the
pval to modify shots as well as might, and for full points a high
resist should be included.


Eddie
.


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