Re: Status of randarts code in the 3.0 line?
- From: Eddie Grove <eddiegrove@xxxxxxxxxxxxxxxxxxx>
- Date: Sat, 29 Oct 2005 12:03:29 -0700
Pasi 'donalde' Vartiainen <donalde@xxxxxxxxxx> writes:
> Warriors lose most on randarts, since randart rings doesn't come with
> to_hit and to_dam bonus. (Why, I don't know)
Perhaps the elven rings should remain constant, like the one.
> Eddie said on his mail that he has problems with CON. On my current
That's only an occasional problem, I think twice in about ten games.
> game, I have no problem with CON, but I haven't found any decent melee
> weapon, nothing has slay evil, and I am at '4750 currently. OTOH, bow
> is somewhat powerfull:
>
> b)The Long Bow 'Durtath' (x3) (+23,+18) (+3) {GWofPreplexity, '4050}
> It increases your dexterity by 3. It increases your speed and shooting
> power by 3. It provides resistance to acid. It sustains your
> dexterity. It lights the dungeon around you. It cannot be harmed by
> the elements.
As far as randarts go, that's not really an uber-bow. You want the
pval to modify shots as well as might, and for full points a high
resist should be included.
Eddie
.
- References:
- [V] Status of randarts code in the 3.0 line?
- From: Wuphon's Reach
- Re: Status of randarts code in the 3.0 line?
- From: pete mack
- Re: Status of randarts code in the 3.0 line?
- From: Pasi 'donalde' Vartiainen
- [V] Status of randarts code in the 3.0 line?
- Prev by Date: Re: I'd like to see the world...
- Next by Date: Re: Freeware program I wrote: "Save S*** Helper"
- Previous by thread: Re: Status of randarts code in the 3.0 line?
- Next by thread: Re: [V] Status of randarts code in the 3.0 line?
- Index(es):