Re: Challenge: Dynamical Man



"The-J-Man" wrote...
There have been weight related challenges before, such as the Carbon
Fiber man Challenge, requiring the PC to have no more than 100 Stone at
any given time. I propose:

Dynamical Man: The PC does not believe he can give or take from the
Drakalor chain, and as such, the weight of the equipment the PC carries
cannot change throughtout the game. If the PC's equipment changes
weight, through dropping, picking up, replication of si, etc., he/she
must change the weight of his/her equipment to be equal to the starting
weight before moving to a different square.

S
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Exceptions:
D:49 in which case you must throw the lightest thing you have.
Falling down the deep rift, in which case you must try to even things
out as soon as possible

A blessed dagger of returning with high dex should be all that's needed.

I see a few things happening here:

1) Gold will be valuble, as it is very "liquid" in the weight
department. For small items like herbs and potions, dropping gold is
the easiest way to be able to pick them up, without loosing the potions
and herbs you already have. Also, it is an easy way to make something
weighing 80s heavy enought to trade for something weighing 100s. Also,
gold on the floor is usefull, because of the weight restrictions
applied to food. Early in the game, it is hard to find enough gold to
weigh 100/200s, but later in the game with herbs and cooked lizards,
it's easy to find a pile of gold weighing 1s or 3s. ("Oh, great,
there's a pile of money, now I can eat")

Scrolls of treasure creation would be handy. And the item creation spell.
It would be better to use other items as junk to swap rather than gold, I
think.

2) Food in the begining will be very challenging. The PC will mostly
have to survive off of corpses, which in the begining, are not that
readily available. For this reason, I suggest a class/race with food
preservation, or with deminished food consumption. With herbs and
cooked lizzards later in the game, food will not be as much of a
problem.

There's always altars and divine mana. For numerous reasons monks would be
good for this challenge, since they need so little in the way of equipment
and items. At higher levels they don't even need SLBs or pick axes.

3) The si: like gold, but heavier, meaning you don't have to cary as
much. Also, the problem with gold is that the piles you find are very
light, and not really enought to exchange for much. With the si, you
just have to drop the duplicates if you don't have enough to trade.
Problem with the si: You have to check you weight very often. With this
annoyance, I might skip the si entirely.

Definitely best to skip entirely. Also best not to pick up things that rot
away.

4) Shops are almost completely out of the question, considering most
items are not worth their weight in gold. Maybe with a good haggling
skill, you might be able to pull it off, but I wouldn't even bother.

Is it not acceptable to drop outside the shop the exact amount of weight
required to balance things out? You'd have to carefully calculate the
weight of the items you're going to buy and the weight of the gold you're
about to expend.

Any comments?

You forgot two other difficulties:

-Archery
You can't throw ammo away without recovering it instantly, and if it's
destroyed then the challenge is lost.

-Spending money or giving away items
Training with Garth is out of the question, as is giving an AoLS to Khelly
(unless in the latter case you have a RoDS, wish for the item, drop its
weight in gold, give the amulet to Khelly then pick the gold up again).
Can't sac gold or items at an altar.

Overall it's a lot of fiddling about and checking constantly... Equipment
being destroyed would be a major nuisance, so you're best getting all
indestructable stuff as early as possible. The suggestion of using rocks as
inventory filler is a very good one, since they're rarely destroyed. You'd
preferably want a race/class combo that has heavy starting equipment, for
the simple fact that you'll need to transport the orbs around later. If a
char starts with less than 100s (not sure if that can happen) then the
challenge is instantly impossible.

What about dropping items on altars for identity/blessing? Is that allowed?
What about picking herbs that you'll instantly eat? Saves the hassle of
picking them up, dropping other items to compensate, eating the herbs and
picking the items up again.

--
Darren Grey


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