Re: Assassination
- From: The Wanderer <inverseparadox@xxxxxxxxxxx>
- Date: Mon, 27 Feb 2006 13:24:49 -0500
Przemyslaw Brojewski wrote:
The Wanderer <inverseparadox@xxxxxxxxxxx> wrote:
Sami Mäki wrote:
(
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There's another guaranteed climbing set somewhere in the gremlin
cave. But be sure to have a light source with you before going
in...
...you're right, I'd forgotten that even existed. It's not remotely
practical to get at without magic mapping and on-demand,
controlled teleportation,
Funny. I always value a full set of keys and a way of disarming traps
more then teleportation in that place. Oh, and the Light spell, as a
bonus.
Disarming traps can be very helpful, yes, but it's never good enough in
my experience - I've never been able to get to all of the water traps
before there is enough of a flood of gremlins to block off parts of the
cave rather effectively.
And I've got no idea how having a full set of keys would be valuable...
unless you're just talking about locking doors so they can't come
through to get at you? Which is also very unreliable, particularly if
you don't get to the doors in question before they're overrun the first
time.
--
The Wanderer
Warning: Simply because I argue an issue does not mean I agree with any
side of it.
Secrecy is the beginning of tyranny.
.
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