Re: Major problem with new Tron LE pinball
- From: mr tobias <john_darby@xxxxxxxxxxxxxxxx>
- Date: Thu, 11 Aug 2011 02:44:31 -0700 (PDT)
On Aug 11, 7:05 am, mopic42 <mopi...@xxxxxxxxx> wrote:
On Aug 10, 9:43 am, jackal2001 <thejac...@xxxxxxx> wrote:
You can try this solution for someone that had similar issues:
Turns out their is a small main wiring LED harness that runs between
most of the bigger LED boards under the playfield. It specifically plugs
into the long board running up the center for the modes and to the board
of LED's in front of the video game scope. This wiring harness has on it
three main wires colored blue, yellow, brown. If this harness is wrapped
up with zip ties and looped around to the main loom under the game, cut
the zip ties free and let it just hang down in the cabinet a little bit..
Theproblemis that although the wires on this LED wiring harness are
insulated they are picking up interference from the near by main wiring
harness causing it to freak out. Cut it loose and let the wires dangle.
Problemresolved...but what a pain in the ass. Game is playing like a
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Thank you, Jackal, I'll try that. However, the thread that first
claimed that solution had intermittently flashing lights. I have a
set of lights always on, no flickering, and the rest are always off,
I left a message for Stern Tech Support, and Patrick @ Stern called me
back a few hours later. He wasn't familiar with the issue, and he
wanted me to confirm the exact lamp set and serial number, which I
didn't have as I was at work. I just sent them to him via email.
For this thread's reference, lights #1 - #16 are always on,
incorrectly (they never go off, blink during lamp tests, flash at any
time, etc.), and lights #17 - #65 (no 41 and 44, as they aren't
assigned, and 65 is the start button) never come on, incorrectly (they
never go on, even during lamp tests).
I checked every connector under the board and in the backbox, and
they're all tight. The flashers, on-playfield bulbs, switches, and
coils appear to be working fine.
I don't understand how this got past QC, as it's obviously wrong and
it doesn't seem like the kind of problem that could happen in transit
- seems like an obvious wiring or circuit-board problem.- Hide quoted text -
- Show quoted text -
This doesn't sound to me like the earlier problems some folks have
experienced. I concur it seems more likely it's a board fault, and
it's too bad you've ended up with this issue in a new game.
I hope it has developed in transit because it wouldn't say much for
final testing at the factory otherwise. Hard to believe they'd let it
go out like that.
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