Selling copyrighted parts - legal or not?
Is there anything stopping me from importing a whole heap of
licensed/official/copyrighted parts and reselling them locally? Let's
be clear here, I dont want to repro anything, just sell what has
already been made legally.
Cheers
.
Relevant Pages
- Re: A msg and props to phoenixarcade.com...
... I'll prologue my response that this is not a hate thread that one game ... i dont feel like doing a Brent Cobb 'hellcade' edition to my CT... ... these at a reasonable cost for a qty under 500. ... dont think you understand the repro business well enough to know why ... (rec.games.video.arcade.collecting) - Re: A msg and props to phoenixarcade.com...
... I'll prologue my response that this is not a hate thread that one game ... i dont feel like doing a Brent Cobb 'hellcade' edition to my CT... ... these at a reasonable cost for a qty under 500. ... dont think you understand the repro business well enough to know why ... (rec.games.video.arcade.collecting) - Re: return a class
... > I dont understand how.... ... before copy constructor heap data will be erased. ... function object) I want in local object dont run the destructor ... What should happen is the copy ctor is called before the dtor. ... (comp.lang.cpp) - Re: Problem with size of heap..
... I think you are creating way too many Image objects. ... I dont know if this ... but I bet your heap will grow less by replacing ... (comp.lang.java.programmer) - Re: ?
... please get back thanks a heap ... i dont even know what this MEANS! ... amount of detail when describing a problem. ... Knowing what version your ... (microsoft.public.windowsxp.newusers) |
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