Re: Stupid Fixes
- From: "MattPG" <tiger_cow@xxxxxxxxx>
- Date: 27 Sep 2005 05:19:46 -0700
I'm slightly ashamed to admit my first "repair" was a laughable, aleit
very temporary, kludge of sorts. A week into owning my first machine (a
TM:B*oP) the shooter lane feeder stopped working. I found there was a
broken coil winding somewhere, but I couldn't see if it was possible to
resolder the wire to the lug (I later found it wouldn't have been
without unwinding the entire coil). I was still keen to play the game a
lot, so rather than wait a few days for the new coil to arrive, or
borrowing one from a non-essential area (the pop bumpers were the only
viable candidates, and I was too chicken to prat about with them so
soon!), I tied a piece of string to the feeder mechanism and fed the
other end out of the coin door so I could launch the balls manually! It
worked okay too, and had an intriguing side-effect where, if you
launched a new ball quick enough after draining you carried on playing
as if you'd never lost it! When the new coil arrived two days later I
fixed it properly.
Matt
====
PinTed wrote:
> RGP'ers,
>
> Besides the obligatory use of drywall screws, what are the most stupid
> fixes you've seen done to a pinball machine?
>
> Someone tried to solder a broken pop bumper bracket with a little 15 W
> soldering pencil. When that failed, the guy used electrical tape and
> the pencil to make a splint for the broken bracket.
>
> One customer replaced a blown transistor on a board. He got the
> transistor type and pin-out correct. But he didn't have the skills to
> solder the transistor back in the row from whence it came. So, he
> soldered the transistor on the back of the driver board. Yep, you
> guessed it, the tab of the transistor shorted out against the back of
> the board.
>
> Finally my favorite, I've seen several homemade metal flipper links.
> For one customer, the holes in the metal elongated. This interfered
> with the proper operation of the EOS switches. After the guy replaced
> his second set of coils, I was called to keep the game from eating
> coils. For another customer, the guy wanted me to quit making the game
> shock the players every time they flipped.
>
> --
> PinTed
.
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