Pinmame 1.52 is out!



head to www.pinmame.com



Version 1.52 (August 1, 2005) - "The first light doesn't count!"
------------------------------------------------------------------------------
The PinMAME developers meeting in Atlanta (Devcon 2005) took place no
more than two weeks ago,
but already we have been able to add signficant improvements as a
result of all the great sessions
we had together! It was great getting to meet each other in person for
the first time ever.
Next time we hope Martin, Tom B, and Okaegi can join in the fun!

Let me use this occasion to thank all the great pinball fans in and
around the city of Atlanta, GA
for their unparalleled enthusiasm, support and hospitality in hosting
our meetings, and helping us
to find bugs and missing features we never would have had known about
otherwise. A huge thank you to
Al, Craig, Jeff, and Jon, for tons of pinball fun and the best of
times! You guys are great!!! :)

We also decided as a team that there's no real need to upgrade to the
latest M.A.M.E. core.
We now have support for all the CPUs ever used on pinball hardware, and
all the other type chips
that aren't supported yet won't probably be supported by M.A.M.E.
anytime soon either,
so we'll stick with the tested, proven, reliable, and FAST older 0.76
core.
Why break a good thing?

Amazing how time flies: Okaegi and TomB joined the team a year ago this
month!
Thanks to both of them for contributing so much to the project since
then!!!

Much to our surprise we've added some nice improvements since the 1.52
beta release
just six short weeks ago, so enjoy our latest version!

Bugs Fixed
----------
- Fixes for Bally Vector switches
- WMS-S7: Fixed multiplexed solenoids on Defender
- WMS-S4: Defined missing special solenoids on some games
- GamePlan: These games are now well behaved on game over/match
- Bally-35: Fixed switch column 6 on Vector and added some missing
sound diagnostic switches
- Spinball: Some improvements and tweaks. These games should work much
better now
(We still need to find the roms for Verne's World)
- Overflow Interrupt handling improved on I8051 CPU core to help
prevent hang-ups on Spinball emulation
[Thomas Behrens]

- Mr. Game: Video dip switch bug resolved that permanently disabled
collision detection
- Gottlieb: System3 driver bug found that kept displays from working
perfectly,
so now all alphanumeric games should have their correct displays
[Gerrit Volkenborn, Steve Ellenoff]

- No Good Gofers flippers working reliably now
[Gerrit Volkenborn]

New Features
------------
- Premier Strikes n' Spares: Support for 2nd DMD, fully working.
- Mr. Game: Support for 2nd Generation Video & Sound Hardware, working
very well, but still some glitches exist.
- Mr. Game: Rom support for World Cup 90
[Steve Ellenoff]

- Premier Strikes n' Spares: Support for Sound, fully working.
- Added CDP1802 CPU support from MESS (for Playmatic games)
- Working support for Peyper / Sonic (Spain) hardware
- Added preliminary support for Playmatic, Sleic (Spain), LTD (Brazil)
- Sound support for GamePlan Cyclopes and Inder Brave Team
[Gerrit Volkenborn]

- Bally sound diagnostic function implemented
[Thomas Behrens]

- Support for Gottlieb's "Bone Busters Inc." extra DAC sound board
[Gerrit Volkenborn, Steve Ellenoff, Tom Haukap, Brian Smith]

- Added support for ROMs: RCT, Playboy (Stern), NFL, House of Diamonds,
Dinosaur Eggs, Mach 2, 250cc, Corsario, Night Moves, alternate sets
for
Data East Star Wars and Mr. Game Motor Show, and some others..
[all]

.



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