[40k] Cron Redux




Hey,

It's been a while.
Not sure if these are fresher than the last batch, but -

Rumored first wave:

5 plastic kits:
- Warriors (upgraded sprue with new options + orange, red, green rods
- 10 per box)
- Immortals (40mm base, bigger with "bling" models - 5 per box)
- Destroyers/Heavy Destroyers (torso is changed, one kit with lots of
options - 1 per box)
- Necromancer (Wraithlord style walker - 1 per box)
- Tomb Spyders (3 different builds - 1 per box)

A few blisters:
- metal lord on foot with staff of light

Second wave:

- Lord
- Retinue
- Crypteks
- Wraiths (plastic kit - 5 per box)
- Gauss artillery platform with crew or MC/ Vehicle thing (plastic)

Rules:

We'll be Back is now a 5+ bonus save (4+ w/ ResOrb) similar to Feel No
Pain, but doesn't get canceled out by double strength, AP1/ 2, etc. In
addition, this save is made at the END of the phase after morale tests
are taken. If the unit is wiped out or is falling back at the end of
the phase, then the save cannot be used. So as an opponent, if you
manage to wipe the unit out or make them fall back, then you prevent
any Necrons from getting back up...unless the unit has something
called the 'ever-living' rule, in which case it gets to attempt this
save even if the unit is wiped out. ALL units in the army benefit from
the new WBB rule.
Phase out is gone.
All units in army have LD 10.
Wraiths, Tomb Spyders, Scarab Swarms are Fearless.
Necron vehicles besides the Monolith are open-topped skimmers.
Quantum Shielding - gives open topped skimmers 2+ armour for front &
side armor until vehicle takes its first glance/pen
C'Tan are still in the codex...sort of. They have been moved to the
Elites section and are now a single unit choice, but with variable
upgrade powers you can take.
Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on
a penetration roll of a '6' rule, but apparently otherwise has lost
the 'auto-wound' on a roll of a '6' regardless of Toughness that it
used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm
assuming the Strength is still 6). The Gaus Flux Arc on the Monolith
no longer automatically hits every unit within range, instead each one
fires separately and can hit four different targets.

Weapons / Wargear:

Heat Ray - working like melta or flamer depending which is needed.
Gauss - this type of weapons on a roll of 6' to hit cause auto-glance
on a penetration roll. There is no auto-wound regardless of T. No
rending.
Gauss Cannon - Assault 2 S6 AP3.
Gauss Flux Arc - Each Arc fires separately and can hit four different
targets.
Tesla weapons, on a roll of '6' to hit automatically cause two more
hits. The biggest version of the Tesla weapons has a chance of hitting
all other units close to the target; both friend and foe. One of the
new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large
blast. BS4.
There are items which gives abilities similar to SS erode armor or
Ctan powers.
There are many technological upgrades for Crypteks.
Resurrection Orb can be technological upgrade too and decrease roll on
WBB rule from 5+ to 4+. However it affects only unit it is in.
Veil of Darkness is technological upgrade which is nerfed. Now units
cannot be pulled out of combat. However, VoD carried by one of named
Lords works normal.
Warscythe is a +2 Strength power weapon (that no longer ignores
invulnerable saves).

HQ:

No C'tans

There are 6 named characters + Random Lords.
Special Characters unlocks bodyguard unit of Crypteks.
Crypteks can be split off before the game to lead units of Necrons,
very similar to Wolf Guard in the Space Wolves codex. Crypteks can
take a bunch of different technology upgrades, so there is kind of a
way now to have personalized squad leaders in a Necron army.

Special Character Lords:
The Enfleshed - Flayed Ones become Troops
The Undying - Immortals become Troops
The Silent King ? (from SM codex)
The Voidbringer ? (from FoD)
The Stormcaller ? (from FoD)
The Harbinger of Night ? (from apo formations)

(cc specialist vs 2+)

Special Character - this guy can use electrical discharge towards
enemy Psykers.
Special Character - Cryptek can have technological upgrades, rulewise
is close to old Pariahs.

Necron Overlord - 'X' points IC, T5, 3W,
- Unlocks bodyguard unit of Crypteks, which can be split off before
the game to lead units of Necrons
- Can be mounted in personal transport, A11 11, 10 with quantum
shielding which is removed after first glance/pen. Can spend W to
repair damages.

Wargear: Staff of Light, Warscythe (S7, power weapon), gauntlet with
flamer, doubleswords (more expensive than WS), ResOrb, Phylactery,
Phase shifter (3+ inv), can upgrade armour to 2+. Branishackles,
similar to Grey Knights grenades with the effect to make units attack
their own. Necron Hunter Killer Missile, S8+ AP3+ Large Blast
(expensive).

Elites:

Necromancer (C'tan) walkers - number/squad: 1, not 0-1. It has a heat
ray that that is either a melta or flamer depending on what you want
to do. Any unit hit is marked (as in: laser targeted), which means
that all other necrons count as being twin-linked for shooting at the
marked enemy unit that turn.
- Assault attack based Jaws of the World Worlf [pass initiative test
or die]
- Assault upgrade – grants stealth, assault and defensive grenades.
- Shooting attack – S4 Large blast or S4 Assault 8
- Lightning Arc – 24” S9 AP2 – seems same as before
- Gaze of Death – changed to S3, now any kill restore wound, not
cumulative.
- Etheric Tempest – changed to everything moving with C'tans assault
range is treated like moving in difficult/dangerous terrain
- Grand Illusion – allow to redeploy d3 units after scout moves
- All Melta/Flamer weapons in 12” have “get hot” rule
- Erodes enemy armor as scarabs (cheap option)
- Entire battlefield is treated like difficult and dangerous terrain.

Sniper unit - can Deep Strike into play normally or it can choose to
Deep Strike immediately after the opponent brings an enemy unit on
from Reserves. They have some nasty additional damage ability against
one nominated unit.
CC unit - expensive, S5/T5/3+save, Warscythes (not Pariahs).
Jump Infantry unit - S5/T5/3+save, for very close range shooting and
good in CC.
Flayed Ones - cheaper, A3, Sv4+

Troops:

Warriors - no sergeants, primes and so on, special rules for whole
squads, possible C'tans mark system accordingly to colourful rods.
Minions of Outsider are tainted by his insanity. Basic Warriors are
12pts, same statline except Sv4+.
Immortals are now a 17pt Troops choice, same statline except T4.
Pariahs are gone.

Fast Attack:

Destroyers/Heavy Destroyers - significant drop of point cost, several
weapon options (vs Sv2+, vs hordes), jump infantry, 18" charge.
Tomb Blades - jetbike unit.
Wraiths - Fearless
Scarabs are cheap, have the new WBB rule, move like beasts and have an
ability that erodes enemy armor when they get into combat with it. Any
non-vehicle model they wound, but don't kill, has its armor save
turned to a dash (i.e. nothing) for the rest of the game. If they hit
a vehicle, on a 4+ the vehicle loses a point of armor value on ALL
facings, and if any facing is reduced to zero, then the vehicle is
destroyed (I'm not sure if this ability kicks in for each hit they get
on the vehicle, or just once no matter how many hits they cause).
There are some items in the army that also have a similar ability to
erode armor, including one of the C'Tan powers.

Heavy Support:

Monolith - remains expensive. However, Living metal rule is changing
for better. Power Matrix WBB Monolith Power Matrix cannot pull out
unit from combat, Each Gauss Flux Arc fires separately and can hit
four different targets.
Tomb Spyders - Fearless MC, 3 different builds (CC, Shooting,
Support).
Necromancer - MC, no squadrons, can be fielded as Elite or HS, high T
but not enough vs plasma or melta, Resurrection, Warscythe, lot of
weapon options. It has a mechanised skeletal torso housing a suspended
crystal.

There are 6 new vehicles: 2 transports and flyers:
1. Transport vehicle: open-topped, skimmer, quantum shield, can carry
15 necrons.
2. Transport vehicle: open-topped, skimmer, quantum shield, can carry
10 necrons.
(Can recover casualties to a unit and use WBB on any unit.)
3. Vehicle which carries Doomsday Cannon - open-topped, skimmer,
quantum shield.

Flyers can move at cruising speed and fire all their weapons.
Sky Barge/Chariot - Heavy support platform, which can be mounted by
character. Provides bonus to character.
MC/Vehicle type thing (Obelisk/ Gauss Obliterator/ Gauss artillery
platform with crew) - 48” range, less powerful than Manticore, looks
stupid and out of Necron theme.


Pla - Flyers & walkers & bikes, oh my! - ya

.



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