[GW] [40k] 5th ed rumor verifications
- From: JohnPaulPontiff@xxxxxxxxx
- Date: Tue, 20 May 2008 13:50:30 -0700 (PDT)
Hey,
A few folks now claim to have actually touched the sacred relic!
Then they washed their hands and had a look at the 5th ed RB.
Note that this still counts-as 'rumour' until verified by RGMW.
Cause, you know, if you read it here, it's da troof!
+++
From a GW Marketing brief:
40K Rulebook:
Game missions changed radically:
More variety: 3 deployments, 3 objectives.
Games are objective-driven, not victory points-driven
Troops are vital. Only troops can claim objectives.
Game is faster and more dynamic
All models can run instead of shooting.
Transport vechiles are less dangerous for passengers.
Shooting is simpler and more intitive
All models use true line of sight.
Close combat is less gamey and more brutal
Rules for assults and combat res are much more straightforward and
decisive.
Vehicles are tougher
One vehicle damage table.
Glancing hits cannot destroy vehicles.
40K Template Set
Match green Apocalypse templates
L.O.S Markerlight
Projects a targeting reticule to show if line of sight exists
40K Counter Set
Counters to denote objectives, wounds, fleeing models, running models,
game turn, vechile damage and more
Match green design
Citadel Gaming Mat
6' x 4' gaming mat
Can be used to create instant battlefield
Fabric-backed, not paper-backed: does not tear
Figure boxes- Pictures are SMALL so can't see all the details:
Space Marine Strike Force: 31 fig box. 1500point army.
From picture, lookes like Landraider, Vindicator, 2 x Rhino,
Whirlwind, HQ-type figure, 25 other figures.
Chaos Space Marine Renegade Strike Force: 31 fig box, 1500point army.
Looks like Defiler, Vindicator, Land Riader, 2 x Rhino, 25 figures, HQ-
type figure.
Necrons: 56 fig box, includes Monolith. 1500 points - sorry, no idea
on troops.
Tyranid: 57 fig. 1500 points - sorry, no idea on troops.
Tau Mobile Assult Cadre (DIRECT ONLY). 59 fig box. 1500 points. No
Picture.
Eldar Grav Tank Warhost (DIRECT ONLY). 26 fig box. 1500 points. No
Picture.
Space Marine Armoured Strike Force. (DIRECT ONLY). 46 fig box,
2000pts, no picture.
Apocalypse Reload
88 page softback oversized format book
over 50 datasheets
New race-specific Strategic Assets for all armies.
Da Green Tide
DIRECT ONLY. 101 figure box. 10 x Orks figure boxes, 1 leader.
Free Waaaaagh! every turn.
Behemoth Crusher Brood
DIRECT ONLY. 3 x Carnifexes. Carnifexes with Fleet special rule.
Chaos Annihilation Force
DIRECT ONLY. 3 x CSM terminator boxes, 1 x Lord in Term armour.
Scheduled Bombardment & Precision Strike
Skysweep Missile Defense Wing (Tau)
DIRECT ONLY. 3 fig box. Looks like a SkyRay and 2 x Devilfish.
Space Marine Battle Company
DIRECT ONLY. - Same as last one - 115 figure box
Emperors Fist Tank Company
DIRECT ONLY. - Same as last one - 10 Leman Russ'es
+++
5th ed "actually held the final copy" rumor roundup:
1) Kill Points?
Kill points are in - 1 point for each unit/ character removed.
2) Troops Scoring?
Any troops allotment that isnt a swarm or a vehicle can claim
3) Rending?
Same as the PDF version
4) Did john blanche actually get his crap artwork in the book again?
Yes!
5)Vehicles Defensive weapons?
S4
6)Wound Allocation?
Same as the PDF
7)Consolidate into combats?
Same as PDF
8)Run?
d6in
9)Is the game still balanced between shooting and Close Combat?
Combat seems brutal
10)Ld modifiers?
In CC, Ld modifiers are now the number of wounds you lost the combat
by.
New deployment rules?
The player that sets up second can opt to roll a d6, if he gets a 6 he
steals first turn!
* Turn 5 your reserves automatically come on (unless placed back in
Reserve)
* Swarms have an amended USR to state they are never scoring.
* All models can still *contest* objectives
* Pics of the plastic Drop Pod in.
* You may ‘Run’ after deepstriking
* Deepstrike Mishap Table is
1-2: Dead,
3-4: Opponent places your models,
5-6: Units get placed into reserve again.
Turboboost changes your armour to a cover save, not invunerable.
Perils is take a wound, not strength 6 hit, so no more insta kill on
farseers.
Perils now allows Invulnerable Saves, but you must re-roll successful
saves.
Transports can now transport any unit, not just the unit they were
bought for. All the requirement is is that you have to set up the
transport with its dedicated unit, containing them or none. But from
turn 1 onwards you can have Kroot riding round in devilfish, etc.
Vehicle squadrons: another reason not to have them. If one of your
vehicles is immobilised, the result is changed to vehicle wrecked,
since the other members of the squad know that it is worthless and
abandon it.
Force weapons do indeed cause instant death, but daemons, nids etc are
immune to this. Still hurts them with its power weapon effect.
Scouts and infiltrators are AWESOME. You can choose not to deploy them
normally, as in they can still get a free move or set up as
infiltrators as they do in 4th edition. Instead, you place them in
reserve. When they arrive, they come on from the short board edges!!
IE the sides!!! on a roll of a 1-2, the left side, 3-4 right side, 5-6
you choose. !!!! And the board edge is all the way along, so you can
come on in the opponents deployment zone, turn 2.
I also saw the pictures in the book, and the PLASTIC DROP POD!!! it
looks amazing. It has hinged doors, and inside each of the 5
compartments is 2 rollercoaster style restrains, as in nemesis
rollercoaster, not a lap bar.
Also were the plastic clip together dreadnought from the battleforce,
which looks great. It has a plastic multimelta option!
Victory points as you know them are gone. Half strength is gone. 1
model out of a unit of 10 marines is still scoring. you get 1 Kill
point for fully destroying an enemy unit, but these only apply in
annihalation missions, which is 1/3 of missions, and in other missions
where there is a tie on other objectives.
Troops that are assaulted now automatically make a 6 inch move towards
the combat before any dice are rolled. Also when taking wounds from a
combat, it is allocated exactly like shooting, and you can take guys
off from anywhere in the combat, ie not within 2 inches, so basically
unless you kill a model that was within 2 inches before dice were
rolled, you can attack them.
Independent characters no longer have to be in B2B contact with the
enemy to fight, just within 2 inches. This does mean the enemy within
2 of him can allocate attacks.
The USR's have changed. Prefered Enemy is now reroll to hit your
prefered enemy. True grit is gone. Counter-Attack is not gone.
Instead, when a unit with Counter-Attack is assaulted and makes it's
6" 'reply' move, it can make a Leadership Test. If passed, it gains +1
Attack that turn. There's a new one called Relentless which means u
can fire Heavy and rapid fire weapons on the move and still assault,
so terminators, bikes, oblits etc will have this.
When a transport Vehicle is destroyed, everyone inside suffers a
Strength 4 AP- hit and must take a Pinning Test. If I remember
correctly passengers in an Open-Topped Vehicle only suffer a Strength
3 hit.
Consolidating into combat is gone.
FNP negated by AP1 or 2 weapons of any Strength.
SMF = vehicles have no ws, so you don't use the regular to-hit table,
you base it on the distance moved:
stationary is automatic hit, combat speed is 4+ to hit, anything
faster is a 6.
*Monstrous creatures and walkers CAN move and fire 2 weapons
*Terrain features don't block line of sight on corners.
*Ap- weapons have a -1 mod on vd, so they can destoy vehicles if they
penetrate.
*Cover saves for flat out vehicles 4+ save
*Attacks hit vehicles at the back armour in cc (without WS)
*Defensive weapons are ST4 and below
*Preferred enemy is re-roll to hit in close combat
*Buildings can be destroyed just like vehilces (my personal favorite)
*Scout can move on from the side of the board
*Deep striking on any terrain or models, confers a mishap table roll
*Running after deep striking possible.
*Skimmers can be hit on close combat normally (no only 6's to hit now)
*Book will inlcude all army summary sheets at the back
*Partials no longer exisit on templates.
*Slow and purposeful can get +1 attack on charge
*Counter-charged units get +1 attack if they pass a leadership test.
*Necrons to get slow and purposeful and feel no pain special rules
*1500 point army boxes on the horizon (all in plastic)
In the rule section for vehicles it states, "Rapid fire and heavy
weapon rules are not for vehicles". And that, "these weapons will
always shoot as if the vehicle stood still even if they moved". Okay.
But then, "Assault weapons fire the number of shots indicated whether
you move or not and regardless of range", evidently AWs trump the
Defensive Weapon rule.
Finally, a break for those few remaining Space Marine players - their
own USR:
The ability to *choose* to fail a morale test, then autorally after
Fallback.
+++
Pod pic:
http://myturl.com/0p19c
Playa
.
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