Re: [40k] 5th Ed Rumour



"Myrmidon" <imnot@xxxxxxxx> wrote in message
news:MPG.22095932a8f89eb498ac84@xxxxxxxxxxxxxxxxxxxxxxxxx
In article <ea0ebd14-e310-4f8b-979e-90d16c6f2686
@c4g2000hsg.googlegroups.com>, JohnPaulPontiff@xxxxxxxxx says...
<<<Snip>>>
I'm still new enough that I know that I don't know enough to make comments
on the rest of these rules.

New Epicoid Vehicle Movement Terms:
Combat Speed = up to 6in Mv. (Reduced Shooting unless Fast)
Cruising Speed = 6-12in. (No Shooting unless Fast)
Fast (Flat Out? Yeesh.) = 12-18in. (No Shooting at all)

What, nothing moves 24 inches? What about bikes with Turbo boost?
Frankly this doesn't really sound any less cumbersome than the current
4th Ed defensive/offensive vehicle weapons rules.

Cruising Speed vs DT:
If a DT test is failed, the Vehicle halts immediately.
If it was attempting to enter DT, it stops just outside.
If the Vehicle has moved up to 6in, the test is taken on
a d6, otherwise it is taken on 2d6. If any die rolls a 1,
the test is failed and the Vehicle suffers a Damage/
Immobilised result. A 2-6 means it can continue Moving.
If both dice roll a 1, the Vehicle suffers a Destroyed/
Wreck result.

OK - maybe there is some history behind this DT and immobilized rule that I
don't know, so if I'm rehashing history, mea culpa. I have thought for a
while that the DT rolls results are bass-ackwards big time. In a game
purported to be taking place in the "far future" there seems to be little
(if any) semblance to reality. (OK it's a game...) entering terrain on a
result of 1 why doesn't GW have the vehicle "bogged" has to stop where it is
but can roll again next turn. This would simulate driver error, poor intel,
bad satellite image, etc. If two 1s are rolled then the vehicle is
immobilized and needs repair. c'mon, a super heavy "immobilized" entering an
area of rubble? If GW is really rewriting maybe they could get this right
(IMHO).


Cruising Roads:
Non-Walker/ Skimmer Vehicles that follow a road
for their entire Movement Phase may Move up to
double their maximum speed, but only if they
do not do anything else that turn. No Difficult
Terrain tests, shooting, embark/ disembarking,
or use of vehicle upgrades (Smoke, Lights, etc.)

Lights? Really? Also, does this mean that if I cruise the road for only the
normal cruise that I COULD shoot or embark/disembark troops? I'd buy more of
that road terrain they are trying to sell...


Vehicle Weapon Type vs Arc of Fire:
Turret = 360deg.
Pintle (aka Bolt-on) = 360deg.
Sponson = 180deg.
Hull = 45deg.

So sponsons can't fire in front or behind? But if we measure from the weapon
mount won't we get more than 180deg?


<<<snip>>>

SwampTank
Glad to be back.


.



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