Re: GW sales down
- From: donovan_borman@xxxxxxxxx
- Date: 29 Jul 2006 07:12:04 -0700
Ty wrote:
<donovan_borman@xxxxxxxxx> wrote in message
news:1154164256.539835.109090@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
aleistre@xxxxxxxxxxx wrote:
Ty wrote:
4. Crappy Rules. Sorry, but I think that Warhammer and WH40K suck. With
sufficient effort and hassle, they can be made playable (barely). But
they
have systemic problems that cannot be solved, only mitigated. And if
I'm
right, this could account for the reason sales are off. While
collectors are
a small part of the market, most people buy the miniatures to *play*
with.
If the game sucks, less playing will happen. And eventually, less
sales.
Sorry for the thread-jack, but I have a burning curiosity. What is it
that makes you feel that the 40K/WFB rules suck? What system do you
think is better?
Thanks.
If it's Ty (Beard) from RGMH the answer will be "Fistfull of Bolters"
or something ;o)
Actually "A Fistful of Bolters" ("FFB"). :-) Only one "l".
Damn I'm good (except at the spelling lol)
Yes, tis me. And yes, I am working on a set of rules that will address the
problems that I believe exist. My local game store is seeing a huge decline
in WH40K (and WH) sales because the players simply aren't having fun with
the game. My unbridled arrogance led me to offer to write him a set of free
rules that he can give to gamers that will be fun to play.
I am short of time, so I can't go into details, but here are the goals:
1. A system that can be played *fast*. My goal is for a 6 turn game to last
2 hours.
2. A system that can accomodate *big* battles, while adhering to the time
lengths above. First, I like big battles. Second, big battles sell more
figures.
3. A system that will require the use of the existing WH40K army books.
(After all, the goal is to sell more product).
4. The ratings in FFB are derived from the WH40K ratings and the rules give
the formulas. Thus, future expansion material will be easy to integrate.
5. Real world tactics -- overwatch and pinning fire.
More later. This game uses the engine of "A Fistful of Dragons", my long
threatened modern skirmish rules. If there's an interest, I'll post here
when the first draft is ready.
It's been a long time since I looked at your rulesets, and I've never
played them, but if you can come up with something that hits all those
points I say go for it. Just like any ruleset I like to see what other
people are thinking, and maybe steal an idea here and there to change
another ruleset. Also, free is good. FREE GOOD, FIRE BAD.
.
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