Re: [40k] Proposed Codex Eldar: Troops



pbowles@xxxxxxx wrote:
John Hwang wrote:

For a race of master Psykers, it seems odd.

Not really when you think about it - Farseers shouldn't really have
combat powers at all since they're diviners, and many of them won't
ever have been Warlocks.

OTOH, they shouldn't be defenseless. And they do overlap somewhat.

Warlock powers should probably be more
powerful offensively (I'm thinking of allowing them Mind War and
Eldritch Storm and adding a couple more Farseer powers), but it would
be really strange if Warlock powers were as dangerous offensively as
Librarians' in game terms.

Librarians are more destructive in a general sense, like a shotgun. Warlocks are more focused, like a rifle.


Actually, I was OK with Spiders because they were Fast Sv3+ not on goofy
Jetbikes.

I thought you said they were useless with the v4 rapid fire rules?

Oh, they're crap under V4, but they were marginal under V3.

Imperial Guard are a tiny sliver of the GT crowd.

They aren't the only low-T, low-Sv army out there. Okay, no Guard - too many models. No Orks - too ineffective. Not many DE - a little of both. But Tyranids are a capable horde army - do they see tournament play?

Not as a tournament horde, I don't think. Hordes don't work under tournament conditions. Too many models and not enough time, so often you won't get full turns.


Nids, like Eldar, are a mixed army. I wouldn't characterize them as low-T, low-Sv for Warriors / Stealers, much less Tyrant / Carnifex.

Depends on the usage.  Sv3+ Marines can get away with fewer models and
still survive, which is why the Razorback is a decent tank.

The Razorback's a decent tank because it's a cheap gun platform - you
don't even need to use its transport capacity. Neither the Falcon nor
the Wave Serpent is cheap enough to be used that way,

Which is why I want to cheapen them slightly, to a price of 125-150 pts.

and you're as
much as admitting here that Transport 6 isn't very useful transport
capability for the Eldar.

Transport 6 is better for Marines than Eldar, but if you are transporting a Seer Council of Sv4+I, usually re-rollable, then that's often tougher than a straight Sv3.


Rules say Land Raider is AV14/14/14 with 2 twin Lascannons and twin HBs.

And that the Falcon is 12/12/10 with a pulse laser, heavy secondary armament and potentially heavy third armament - it's as heavily-gunned as the Land Raider if not as accurate. Even the Chimera is underarmed compared with the Falcon. It's lighter than the LR by virtue of being Eldar and a skimmer, but still heavier than any standard transport option bar the Wave Serpent.

Yes. So the Falcon is the heaviest Transport in the game.

 That is why it's Heavy instead of Transport.  But I also note that
it's named Transport for certain units (e.g. Termies, Inquisitors), so
the Falcon can go back up.

For which units? Warlock Bodyguard, possibly. Ties in with the E40k Farseer Falcon for starters.

Then that would be a fair start. It would probably also work for other Sv3+ units like Scorpions, Dragons, & Reapers.


The Falcon is just the Razorback version of the Wave Serpent.

No, the Wave Serpent is the Razorback version of the Wave Serpent - twin-linked heavy weapon system is something of a giveaway. The Eldar simply combine their Razorback with the transport capacity of the Rhino. The Falcon's a Predator with nominal transport capacity, and that merely a holdover from the early days of Epic when the Wave Serpent didn't exist.

No. The Falcon just has an extra gun, like the Razor adds a gun.

--
  ---   John Hwang  "JohnHwang...@xxxxxxxxxxxxx"
 \-|-/
   |    A.K.D. F.E.M.C.
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Relevant Pages

  • Re: [40k] Proposed Codex Eldar: Troops
    ... >>>That's because the current powers aren't that good. ... It's Transport 6, last I checked. ... the Wave Serpent is cheap enough to be used that way, ... >> shouldn't be in the Troops section, why should the Falcon? ...
    (rec.games.miniatures.warhammer)
  • Re: [40k] Proposed Codex Eldar: Troops
    ... >> But Tyranids are a capable horde army - do they see tournament play? ... Unlike Eldar fragile Gaunts make up a larger proportion of that army. ... >> don't even need to use its transport capacity. ... >>>the Falcon can go back up. ...
    (rec.games.miniatures.warhammer)
  • Re: [40k] Proposed Codex Eldar: Troops
    ... too) - the new power Safeguard; the Eldar psychic hood. ... >>>With their Psychic Hoods, ... >>>negating Psychic powers. ... >> Falcons as transports because the Falcon isn't currently a transport, ...
    (rec.games.miniatures.warhammer)
  • Re: Tau Starter
    ... (Lord + retinue, Lieutenant + ... the Eldar Falcon originally got transport ... "technically advanced" race who couldn't invent a transport. ... The Falcon dates back to 1st Ed. ...
    (rec.games.miniatures.warhammer)
  • Re: SpaceX Stopped pushing back - Halloween Launch!
    ... accomodate the Falcon 9. ... Outsized aircraft were used to transport the S-IVB upper ... the Falcon 9's diameter may well have been ...
    (sci.space.policy)

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