Re: [40k] Proposed Codex Eldar: Troops
- From: "pbowles@xxxxxxx" <pbowles@xxxxxxx>
- Date: 2 Dec 2005 03:13:41 -0800
John Hwang wrote:
> pbowles@xxxxxxx wrote:
> > John Hwang wrote:
>
> >>>the Eldar aren't critically dependent on their psychic
> >>>powers anyway.
> >>
> >>That's because the current powers aren't that good.
> >
> > Nothing to worry about, then.
>
> For a race of master Psykers, it seems odd.
Not really when you think about it - Farseers shouldn't really have
combat powers at all since they're diviners, and many of them won't
ever have been Warlocks. Warlock powers should probably be more
powerful offensively (I'm thinking of allowing them Mind War and
Eldritch Storm and adding a couple more Farseer powers), but it would
be really strange if Warlock powers were as dangerous offensively as
Librarians' in game terms.
> >>With a rule like that, I wouldn't bother with Guardians.
> >
> > You wouldn't bother with current Fire Dragons or Warp Spiders either,
>
> Actually, I was OK with Spiders because they were Fast Sv3+ not on goofy
> Jetbikes.
I thought you said they were useless with the v4 rapid fire rules?
> >>>So are T3 Sv5+ armies minor Marines? T4 Sv6+ Orks baby Marines?
> >>
> >>Don't be ridiculous. Those armies don't figure in non-casual play
> >>because of time and space constraints, both in-game, painting, storage,
> >>and transport.
> >
> > Tyranids see no use in tournaments?
>
> Imperial Guard are a tiny sliver of the GT crowd.
They aren't the only low-T, low-Sv army out there. Okay, no Guard - too
many models. No Orks - too ineffective. Not many DE - a little of both.
But Tyranids are a capable horde army - do they see tournament play?
> >>>Not much of an argument. If I point out that the Eldar shouldn't get
> >>>Falcons as transports because the Falcon isn't currently a transport,
> >>
> >>That's not what it's rules say. It's Transport 6, last I checked.
> >
> > Rules say the Land Raider is Transport 10 - which is a more useful size
> > for a transport vehicle anyway.
>
> Depends on the usage. Sv3+ Marines can get away with fewer models and
> still survive, which is why the Razorback is a decent tank.
The Razorback's a decent tank because it's a cheap gun platform - you
don't even need to use its transport capacity. Neither the Falcon nor
the Wave Serpent is cheap enough to be used that way, and you're as
much as admitting here that Transport 6 isn't very useful transport
capability for the Eldar.
> > Bringing us back to, if the LR
> > shouldn't be in the Troops section, why should the Falcon? The Wave
> > Serpent already fulfils both the Razorback and Rhino roles, so in any
> > case why do they need two heavy gun transports?
>
> Rules say Land Raider is AV14/14/14 with 2 twin Lascannons and twin HBs.
And that the Falcon is 12/12/10 with a pulse laser, heavy secondary
armament and potentially heavy third armament - it's as heavily-gunned
as the Land Raider if not as accurate. Even the Chimera is underarmed
compared with the Falcon. It's lighter than the LR by virtue of being
Eldar and a skimmer, but still heavier than any standard transport
option bar the Wave Serpent.
> That is why it's Heavy instead of Transport. But I also note that
> it's named Transport for certain units (e.g. Termies, Inquisitors), so
> the Falcon can go back up.
For which units? Warlock Bodyguard, possibly. Ties in with the E40k
Farseer Falcon for starters.
> The Falcon is just the Razorback version of the Wave Serpent.
No, the Wave Serpent is the Razorback version of the Wave Serpent -
twin-linked heavy weapon system is something of a giveaway. The Eldar
simply combine their Razorback with the transport capacity of the
Rhino. The Falcon's a Predator with nominal transport capacity, and
that merely a holdover from the early days of Epic when the Wave
Serpent didn't exist.
Philip Bowles
.
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