Re: Eldar Thoughts
- From: "Helicon_One" <shiny*blue*thing@xxxxxxxxxxx>
- Date: Tue, 30 Aug 2005 21:09:21 +0000 (UTC)
<pbowles@xxxxxxx> wrote in message
news:1125365168.529004.248580@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> I'm
> thinking along the following lines:
>
> Upgrades:
Do you pick one from the list, or can you choose to select any, all, or none
of them?
> Spirit Walker: May be given psychic powers at additional cost. May only
> use one a turn.
Hmm. Really not sure about this one. The semi-conscious dreamlike state that
WLs and WGs perceive the real universe in doesn't strike me as appropriate
to the level of intense concentration needed to utilise psychic powers.
Farseers use spirit stones as psychic energy reserves to cast an additional
power, the spirit isn't able to cast the power by itself.
> Holofield projector (modelled as wing): 4+ cover save (but only 2
> wounds in base profile - wraithbone's tough material, but once
> penetrated Eldar machines are still fragile).
OK, I can see this.
> Targeting matrix: allowed to fire up to two weapons in a turn (default
> 1, as non-Wraithlords at present).
It has been pretty much stated the WL is going to become a monstrous
creature (which gets the ability as standard) anyway, so this is redundant
I'm afraid. Otherwise it would be a good idea.
> Base BS3, T7 - +1BS, +1T upgrades.
Still 3 wounds and a 3+ save, I'm assuming?
> Two arms (rather obviously):
>
> 1. Power fist with either twin-linked shuriken catapults, flamer or
> fusion gun.
> - Spirit Walker only: upgrade weapon to psychic lance: R36", blast,
> Heavy 2, models under template suffer effects as Mind War.
Ooh, that's not nice. The WL is still Ld 10, I assume? Might be an idea to
specify you can't pick and choose your target models like Mind War (assuming
that is what you intend).
> 2. Power fist with either twin-linked shuriken catapults, flamer or
> fusion gun
> - May be replaced by one of the following:
> - pulse laser
> - vibro-cannon (equivalent of sonic lances/tremor cannon)
> - D-cannon (equivalent of warp cannon)
The way you've written this suggests a twin-linked shuricat on each arm. Is
that right?
> 0-1 'wing weapon' (only if holofield, maybe?):
> - Scatter laser
> - Bright lance
> - Eldar missile launcher
> - Shuriken cannon
> - Starcannon
What wing weapons do Titans get?
> In effect, it is a 40k-scale Titan, just like the Carnifex, and with
> options to suit. Epic Titans have no equivalent to the shadow weaver,
> so I'm ambivalent towards giving it that option.
>> And like you say , it looks better
>> with a gun on each side balancing the model. Things like SM Dreads, big
>> fat boxes on
>> stubby legs, can get away with lop-sided weapon fits that would make tall
>> slender
>> Eldar constructs look less appealing.
> I think that's just a product of the clumsy stick-thin arm design - it
> sticks out too far, and with too much of an air space between the body
> and the arm, which makes the tighter fit of the ranged weapon look odd
> by contrast. Improve the proportions and pose of the arm component and
> the problem will pretty much disappear, I suspect.
You might be right, actually.
>>>>> Making it shootier does intrude on the War Walker's role though..
>>> No more than shooty Broadsides intrude on Crisis suits' role or vice
>>> versa.
>>Broadsides are static, long ranged anti tank fire support compared with
>>highly mobile and shorter ranged Crisis suits though.
> What about Killa Kans v. Ork Dreads? I'm envisaging making the
> Wraithlord (at least when tooled up) substantially pricier than
> individual War Walkers, and I would like to see WWs get Scout.
OK, if you diversify the two units in other ways, then the WL getting more
shooty is less of an issue. WWs could do with boosting in other respects
though (movement rate seems an obvious place to begin.... Fleet, or a 9"
move, 9" assault, maybe, although either of those might feel odd on a
vehicle).
Tim
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