Re: Go notation



Rich wrote:
On 8 mei, 13:41, Lawson English <Laws...@xxxxxxxxxxxx> wrote:
Rich wrote:
On 8 mei, 11:19, Lawson English <Laws...@xxxxxxxxxxxx> wrote:
Rich wrote:
The go board is symmetrical; a transposition by rotation and/or
mirroring gives exactly the same game (at least, up to the point of
philosophical discussion), So whether the first moves are q16 d17 q4
d3, d16 q17 d4 q3, q16 r4 d16 c4... the most important next point just
transposes itself. There's no benefit in seeing the board from white's
perspective. Why bother transposing?
Unless you are trying to visualize the game from white's perspective, of
course...
It doesn't matter. You can have *exactly* the same corner position in
any corner irrespective of where you're sitting. The players can get
up, swap seats and carry on playing the same colours. You can
rearrange all the pieces mirrored about a diagonal. You could have
black play with white pieces and white play with black and take komi.
You can sit at 90 degrees to each other.
You could just as easily say that both players are viewing the board
from white's perspective, it's just that it's convention for black to
start in white's upper right instead of his own. It doesn't matter.
Really, the games are identical; it takes little extra effort to
replay the first fifty moves of a game with the board rotated half a
turn, IME.
I meant if you were playing a live game rather than a computer game.

I know, that's exactly the point I'm answering. I've said it as many
different ways as I can, I think: it doesn't matter. You may not
believe me, or you may have some proof that I'm wrong, but I'm
definitely responding to that point.

White doesn't view it from Black's perspective in that case, and the
effort of thinking in terms of black's perspective with one's eyes
closed after you played the entire game from white's side would be worse
than trying to visualize the game from your own perspective.

No, really, because there's no "front" and "back" of the board in the
chess sense, there are four sides. And as I said, a game is almost as
easy to play rotated as in the original transposition. You don't
remember q16 q3 r9, but the low Chinese fuseki; the relation of stones
to each other. And that can easily be rotated, mirrored, whatever.

Rich


I understand, but even as the instruction books and websites warn you that memorization of fuseki isn't the best way to go, dependence on common shapes isn't the best way to memorize uncommon shapes.
.



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