Re: only one move that works ?



Adrian Petrescu <adrianp@xxxxxxxxx> wrote:

> Personally, I think that in order to make it more game-realistic,
> collections of go problems should have entries that have *no* solutions,
> since many times the hardest part is deciding whether there's any point
> in trying to kill a weak group, or if you're only eliminating aji. I'd
> love to see a Tsumego collection that was littered with "red herrings" :D

There are some tsumego collections in Japanese that involve deciding
whether a group is unconditionally dead (so should be left alone),
conditionally alive (so requires a move to either kill it or make it
live), or unconditionally alive (so should be left alone, again).

________________________________________________________________________
Louise Bremner (log at gol dot com)
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