Re: Why Not More Rounded Dice?



On Jul 3, 2:00 am, torb...@xxxxxxxxxxxxxx (Torben Ægidius Mogensen)
wrote:

The first three steps give a d18. You can use that to get a d9 by
dividing the result by 2 (rounding up).

All this is well and good, but if one needs a wildly varying set of
dice, conversion tables at least avoid memorization.

What had inspired my web page was my feeling that I had come up with a
chart that would almost let one look up any combination of three dice,
even the ones with all three numbers different, at a glance - because
those with three numbers different were in vertical columns based on
the separation between the highest and lowest number, in horizontal
rows based on the total, and in diagonal areas, color-coded, based on
the middle number.

Rather than simply adding swords to a game with, say, 3d7 damage, or
3d11 damage, and so on, conversion tables could also let one simply
choose a normal distribution with a standard deviation selected
directly, and one could multiply and divide by certain factors instead
of just adding and subtracting - perhaps on a scale of uniform
logarithmic steps.

The 53rd root of 2 happens to provide nice approximtions to
multiplying by 3 and 5...

John Savard
.



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