Re: Traveller and jump drive malfunction



In article <878xcpkupq.fsf@xxxxxxxxxxxxxxx>,
Ben Finney <bignose+hates-spam@xxxxxxxxxxxxxxx> wrote:

_Interstellar Wars_, p. 171. The section "Jump Mishaps" describes the
categories of failure as "No Jump" (failure to execute the jump),
"Misexit" (failure to plot the course correctly), and "Misjump"
(malfunction of the drive). The latter two include a die roll to
further determine the result.

A Misexit causes the ship to spend a week in jumpspace then
precipitate from jump somewhere between the origin and destination
point, e.g. turning up at the wrong planet in the destination system.

Are you saying that an in-jump drive malfunction is to be treated the
same way as a "Misexit"?

The situation I am thinking of is when the drive fails (due to bad
maintenance perhaps, or deliberate sabotage) several hours into the
jump. With the drive no longer operational, I would have expected the
protective bubble around the ship to start deteriorating and prompt a
speedy return to normal space (or else messy assimilation into
otherspace). Of course, it is possible that the protective bubble is
there to stay and the jump drive is no longer strictly necessary once
the jump has been started (unless you care where you end up).

A Misjump can result in a "No Jump", a "Failed Jump" (spend a week in
jumpspace then emerge at the starting point), or a "Misdirected Jump"
(spend a week in jumpspace then emerge anywhere the GM chooses, even
much further than the nominal jump rating of the drive).

I am not thinking of a Misjump, but rather unforeseen happenings
during a jump that was otherwise proceeding to plan. (Of course, there
might be no difference between the two, in which case it would help to
have that established.)

My immediate thought was that when exiting jumpspace for whatever
reason, you would have to emerge near some large object since the book
seems to imply that "near a large object" is the only place you can
ever hope to plot a jump. If it is possible to misjump into empty
space, then I can see this being used in a sort of hit-and-miss
approach to exploration across Jump-x gaps, where x is greater than
your best jump drives.

Cheers
Bent D
--
Bent Dalager - bcd@xxxxxxx - http://www.pvv.org/~bcd
powered by emacs
.



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