Re: One-off advantages
- From: "Scooter the Mighty" <Greyguy3@xxxxxxxxxxx>
- Date: 15 Oct 2005 10:23:07 -0700
Bent C Dalager wrote:
> In article <1129326089.206199.322220@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>,
> Scooter the Mighty <Greyguy3@xxxxxxxxxxx> wrote:
> >I haven't seen anything like that in the rules. I would hesitate to
> >use such a rule myself. I think the GM should control fate, not the
> I see it as more of an interactive venture. The player would say "oh,
> can I spend 2 points on a one-off Innate Attack to zap him" and the GM
> goes "nope". The player continues with "well, but can I buy a one-off
> Luck in stead when I roll for poking him in the eye with my sword" and
> the GM says "sure".
> It generally doesn't take too long for players to catch on to what the
> GM will and will not approve.
> Bent D
> Bent Dalager - bcd@xxxxxxx - http://www.pvv.org/~bcd
I guess the problem I'm envisioning is that as a GM, I bank pretty
heavily on being able to judge the parties relative level of power.
Allowing them to buy Luck whenever they want makes that a lot more
difficult. In your example above, what if the guy they're poking in the
eye is a bad guy who is supposed to be beyond their capability to fight
this early in the campaign? A few one-off Luck rolls, and you're going
to be busy re-writing the plot.
Besides which, I think it's important for the players to fail
sometimes, and with this rule they have the option of hardly ever
failing, if they save their points.
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