why have buff spells?
- From: David Lamb <dalamb@xxxxxxxxxxxxx>
- Date: Sat, 02 Jun 2012 09:16:18 -0400
Some recent thread (forget which) caused me to think: why do we have buff spells like Eagle's Splendour and Cat's Grace (and all the other stat buffs) at all? If we buff PCs, then the DM faces us with tougher monsters or buffed NPCs. It's an arms race (or in this case a spell race). Why start? ISTM they're a "spell tax" -- you *have* to cast them before major combat, so you have less room for "interesting" spells.
I wouldn't want to do without things like "prayer", and I'm not entirely sure why I think of that as different. Perhaps it was because I see divine spells as requiring some kind of roleplaying-relevant deific allegiance (though in some campaigns following the deity's goals wasn't really a thing -- clerical magic was just a different spell list).
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