fighterly equivalent of Disintegrate



So, suppose we leave mages more or less as-is and decide we have to beef up fighters significantly to compete.

At 11th level mages can get Disintegrate, which is basically caster level x 2d6 in damage in one round, a small number of times per day, with an important special effect. A fort save reduces this to 5d6 regardless of of caster level.

So what's an appropriate fighterly equivalent? It doesn't seem right to aim for a fighter being able to do this much damage in one round at 11th level, since he can "keep doing it all day", but if he can't take out the same foe in the length of a typical combat, he's far behind in his basic ability to reduce enemy HP.

At 11th level a fighter has 3 iterated attacks, doing a max of weapon damage (say, 1d8) plus Str mod (say, +3 for a dedicated fighter), average about 7.5, very roughly equivalent to 2d6 per blow that hits. If all 3 hit, that's about 6d6, compared to Disintegrate's 22D6 at that level. I'm not sure what AC to assume he's up against, especially since the mage gets a ranged touch attack that ignores armour, but it seems pretty clear each of his attacks is less likely to hit than the mage's one attack is.

It seems to me that, even if we decide a fighter only needs to do 22D6 over a whole 3-4 round combat, we need to beef up his damage by a factor of 3 or more. Exactly how much more is up for debate, but does the basic argument for bumping up his damage make sense? If so I can calcuate a few detailed scenarios for comparison.
.



Relevant Pages

  • Re: 4e - return of the golf bag
    ... So on average he's likely to hit 4 times, at least one of them is a crit, for average of 5 "hit" damages, doing his damage bonus x 5 as BASE; his damage bonus is a total of +14, so he's doing 70 points PLUS rolled damage -- that you can't save against. ... Which is why I gave the mechanic I described below; I don't USE that because it's not needed in my games, but if I were to make a simple change to accomplish the same effect without the annoying aspects of "marking" that I'm seeing, I'd just take into account the actual consequences of ignoring a fighter. ... DELIBERATELY ignoring the fighter as a threat, he automatically does double damage -- he's able to take his best shots without worrying about retaliation -- and this stacks with critical, so all melee attacks are doing between 2x and 4x normal damage on him as long as he ignores them in favor of beating on the mage or whoever. ... (If it hits your leg, AND it follows normal, ordinary, non-magical electricity rules, yeah, you might reduce the damage because it only goes through the leg before grounding out... ...
    (rec.games.frp.dnd)
  • Re: fighterly equivalent of Disintegrate
    ... aim for a fighter being able to do this much damage in one round at 11th ... At 11th level a fighter has 3 iterated attacks, ... DISINTEGRATE spell. ...
    (rec.games.frp.dnd)
  • Re: -Crawl- Yet Another Newbie Post
    ... Divine help is a powerful aid to everyone, but especially to a fighter. ... Both fighters and mages have their strengths. ... enhancer spell are for short blades, and you'll learn well with short ... > He starts with extremely useful book with blink and Repel Missiles/Oz's ...
    (rec.games.roguelike.misc)
  • Re: 4e - return of the golf bag
    ... So on average he's likely to hit 4 times, at least one of them is a crit, for average of 5 "hit" damages, doing his damage bonus x 5 as BASE; his damage bonus is a total of +14, so he's doing 70 points PLUS rolled damage -- that you can't save against. ... DELIBERATELY ignoring the fighter as a threat, he automatically does double damage -- he's able to take his best shots without worrying about retaliation -- and this stacks with critical, so all melee attacks are doing between 2x and 4x normal damage on him as long as he ignores them in favor of beating on the mage or whoever. ...
    (rec.games.frp.dnd)
  • Re: Pathfinder Rules Question
    ... the Fighter gets quite some of his AC (+2 enhancement on his full ... OK, but that'll cost you other stats - for example, your damage output ... (less chance to hit, lower Str, etc.). ... Fighter needs 3 rounds (9 attacks). ...
    (rec.games.frp.dnd)