Re: Blog de tussock: disassembling 3e.



David Lamb wrote:
David Lamb wrote:
tussock wrote:

As you say, like 4e, don't let some things stack. Good luck figuring
that out though, because I can't.

I tried to find a list in the hypertext SRD. All I found there were:
...
Glitched before I could finish:
There ought to be a sensible way to reduce the list, maybe by combining
a few. Keith plans to eliminate enhanancement IIRC. Sacred/profane
should be "divine" so no idiot attempts to stack them; maybe "luck"
belongs there too. Insight should be competence.

Were there other kinds of bonuses I'm forgetting?

Ability: race, level, enhancement, inherent, size, and rage. You can
also stack abilities in various ways, or multiply the bonus. Polymorph also
replaces your basic (race + level + inherent) stat bonus with a better one.

AC: armour, shield, natural armour, enhancement (to armour, shield, and
natural armour), size, deflection, dodge (infinite), cover, luck, divine,
and all the untyped feats, items, and circumstances. Also concealment and
other miss chances, which may stack. Plus your Dex stack.

Skills: feats, circumstance, competence, race. Plus one ability stack.

Saves: resistance, morale, luck, divine, cover. Plus one ability stack,
plus a Charisma stack for Paladins, and other strange cases.

Weapon: enhancement, size-based dice. Carries your preferred ability
stack, give or take, often multiplied on the way for damage. Total also
multiplied in various ways for damage. Then extra damage dice added,
untyped, class bonuses, and a wide range of energy types.
Bonuses to the weapon attack can also include morale, race, divine, and
size. Also assorted feat, class, and circumstance bonuses, typically
untyped.

Attacks: iterative, feats (all untyped), haste, class, opportunity (plus
up to your Dex stack in the right circumstances, which you can broaden and
force). Various things that add alternate attacks to a regular one, which
then chain and force more opportunity attacks.


Then there's actions. Boosted by summons, charms, allies, more players,
and various optional rules (and the Choker, if you're silly).

So it's not just what stacks, but how you can stack and multiply your
stacks. More actions * more attacks per action * more hits per attack * more
damage per hit. Many of which will also stack with penalties to your
opponents, who get less actions * less attacks * less chance to hit (and
more chance to be hit) * less damage. Action denial being the king.

--
tussock
.



Relevant Pages

  • Re: More thoughts on 4E and "D&D"
    ... I didn't think you could stack ... attacks; stack on the enhancement bonus from a +3 bow, ... Strike are only doing 1W, whereas Twin Strike does 2W, so you've got ... I think there are other twinky things you can do to add onto damage, ...
    (rec.games.frp.dnd)
  • Re: Delay between idea and implementation
    ... I was only considering a single bit to differentiate between initialized and un-initialized memory, you could of course use the same bit to designate a pointer, but at that point you would need new opcodeto generate/store a pointer and compiler modifications to use them. ... It may well be that the ability to uniquely identify all pointers is more important that the ability to detect attempts to access random garbage, but even the latter would generate some overhead in order to flag any newly allocated stack space as such, you could probably get most of the benefit by teaching your compiler to always zero out all stack locations. ...
    (comp.arch)
  • Re: [RFC] configfs: Allow ->make_item() and ->make_group() to return detailed errors.
    ... A return of NULL signifies an error. ... -ENOMEM is the only return code bubbled up the stack. ... Multiple folks have requested the ability to return specific error codes ...
    (Linux-Kernel)
  • Re: Very urgent : Querying thread stack size
    ... I don't see how having the ability to detect the stack size is going to help ... > Hi Paul, ... > access to all the source code ...
    (microsoft.public.windowsce.platbuilder)
  • RE: considerations about exploits tricks
    ... you can attempt to fix the stack for a start. ... This still does not stop heap attacks - ... the heap area and other data areas - not just the stack. ... any buffer overflow exploit that overflows ...
    (Security-Basics)