Re: Blog de tussock: disassembling 3e.
- From: tussock <scrub@xxxxxxxxxxxx>
- Date: Sun, 03 Jul 2011 20:33:39 +1200
David Lamb wrote:
David Lamb wrote:
tussock wrote:
...As you say, like 4e, don't let some things stack. Good luck figuring
that out though, because I can't.
I tried to find a list in the hypertext SRD. All I found there were:
Glitched before I could finish:
There ought to be a sensible way to reduce the list, maybe by combining
a few. Keith plans to eliminate enhanancement IIRC. Sacred/profane
should be "divine" so no idiot attempts to stack them; maybe "luck"
belongs there too. Insight should be competence.
Were there other kinds of bonuses I'm forgetting?
Ability: race, level, enhancement, inherent, size, and rage. You can
also stack abilities in various ways, or multiply the bonus. Polymorph also
replaces your basic (race + level + inherent) stat bonus with a better one.
AC: armour, shield, natural armour, enhancement (to armour, shield, and
natural armour), size, deflection, dodge (infinite), cover, luck, divine,
and all the untyped feats, items, and circumstances. Also concealment and
other miss chances, which may stack. Plus your Dex stack.
Skills: feats, circumstance, competence, race. Plus one ability stack.
Saves: resistance, morale, luck, divine, cover. Plus one ability stack,
plus a Charisma stack for Paladins, and other strange cases.
Weapon: enhancement, size-based dice. Carries your preferred ability
stack, give or take, often multiplied on the way for damage. Total also
multiplied in various ways for damage. Then extra damage dice added,
untyped, class bonuses, and a wide range of energy types.
Bonuses to the weapon attack can also include morale, race, divine, and
size. Also assorted feat, class, and circumstance bonuses, typically
untyped.
Attacks: iterative, feats (all untyped), haste, class, opportunity (plus
up to your Dex stack in the right circumstances, which you can broaden and
force). Various things that add alternate attacks to a regular one, which
then chain and force more opportunity attacks.
Then there's actions. Boosted by summons, charms, allies, more players,
and various optional rules (and the Choker, if you're silly).
So it's not just what stacks, but how you can stack and multiply your
stacks. More actions * more attacks per action * more hits per attack * more
damage per hit. Many of which will also stack with penalties to your
opponents, who get less actions * less attacks * less chance to hit (and
more chance to be hit) * less damage. Action denial being the king.
--
tussock
.
- References:
- Re: Blog de tussock: disassembling 3e.
- From: tussock
- Re: Blog de tussock: disassembling 3e.
- From: Sea Wasp (Ryk E. Spoor)
- Re: Blog de tussock: disassembling 3e.
- From: tussock
- Re: Blog de tussock: disassembling 3e.
- From: Sea Wasp (Ryk E. Spoor)
- Re: Blog de tussock: disassembling 3e.
- From: tussock
- Re: Blog de tussock: disassembling 3e.
- From: Sea Wasp (Ryk E. Spoor)
- Re: Blog de tussock: disassembling 3e.
- From: tussock
- Re: Blog de tussock: disassembling 3e.
- From: David Lamb
- Re: Blog de tussock: disassembling 3e.
- From: David Lamb
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