Re: 3.5e best low level spells for high level characters
- From: Dragonkat <dragonkat2flame@xxxxxxxxx>
- Date: Mon, 13 Dec 2010 08:04:07 -0800 (PST)
On Dec 10, 5:31 pm, Hadsil <forum...@xxxxxxxxxxx> wrote:
Silent Image - make an illusion of a Wall of Stone, Wall of Iron, or
Prismatic Wall. People "know" you could cast the real thing. They
won't necessarily realize it's fake. Particular intelligent bad guys
with ranks in spellcraft will use the skill for every spell you cast
and know it's fake right away, but for the most part at worst you get
a round or two of breathing room before the ruse is discovered. Other
effective illusions available as well.
Protection From Evil - Suppresses high level compulsions, keeps away
high level summoned monsters, and no pluses to saving throws are ever
a bad idea.
Command - "Fall" and "Drop" are useful for lots of situations, but the
occasional "Halt" or "Flee" can give you the 1 round breather you
need.
Charm Person - Even 20th level humanoids are still vulnerable to the
spell. Sure, it's no Dominate but still useful.
Augury - Sometimes you only need a short confirmation. The spell
works for high level dangerous situations of the immediate future.
Use Divination and Commune for the more involved, longer lasting
stuff.
Detect Magic - Still need to pick out the loot.
Identify - Still need to know what the loot does.
Detect Poison - Bad guys will use it against you.
Mage Hand - Always nice to move small things from a distance.
Tenser's Floating Disc - Always nice to carry extra stuff around.
Unseen Servant - For a longer lasting Mage Hand and when you need to
move a little bit heavier stuff.
Cure Minor/Light Wounds - If only to stabilize. You can probably do
it on the heal check, but still.
Reverse Missiles (SC) is a good surprise, but up in lvls.
.
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