Re: give some flexibility to the standard 25-point buy method
- From: "Shawn" <shawn520@xxxxxxxxx>
- Date: Thu, 28 May 2009 21:47:22 GMT
"Arandor" <arandor@xxxxxxxxx> wrote in message news:e2e8ea41-373c-4256-adff-63889ed79653@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On May 27, 10:54 pm, decalod85 <decalo...@xxxxxxxxx> wrote:
Some players relish the challenge of playing low stat characters.
Creativity, intelligence, and planning are often more important (and
more fun) than having an 18 strength.
And what, exactly, is stopping the 18 Strength (or other stat, forthat matter) character from *also* having a lot of creativity,
intelligence and planning into his character?
That's right: nothing. In fact, he even has more options (if he hashigher Int because he rolled more lucky, he gets more skill points to
spend on 'character' skills, for example).
So, even there, the high stat character will plain and simple totallyoverrule the low stat one.
Actually it depends on your group. Even failures can be interesting if roleplayed in an interesting way. Like the time our group blew up the TOEE after most of the initial group were killed.
Point buy. Always. At least start on an even footing. Roleplay-wise,and statwise. There's plenty of randomness in the game already. (In
fact, I don't get why some players insist on picking up a dice when
they can Take 10... but that's just me, I guess. :)
--
To me the randomness encourages more thinking on your feet... which usually leads to more interesting results.
.
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