Re: Review: 4th Ed



Justisaur wrote:
tussock wrote:
Justisaur wrote:

Not if you are using "The Complete Merchant." [...]

I know you're kidding, but if you could point me to this book, I
would be forever greatful.

:) Maybe some 3rd party publisher will see this and decide to create
one.

There is the odd trade system about, but mostly from the point of
nations and abstract trade routes than adventurer interactive scales.

Unfortunately the craft rules in 3e indicate that no one is likely to
have taken craft: wheelwright so the wheel can't be repaired at all
and they should have really gone to the nearest settlement to
purchase a replacement. If the merchant wasn't such a skinflint and
had purchased a spare wheel to begin with, they would only need
people to lift the wagon and replace it, which as clearly stated on
page 318, is 15 minutes of work with a minimum of 4 people to lift
the wagon and replace it, each additional person up to 10 lowering
the time proportionally.

Yes, see, that's /exactly/ what I'm after.

*sigh*

Hehe. 8]

This is supposed to be a show that just continuing to pile more and
more rules on isn't a good idea. I don't know my argument styles that
well, what is that a slippery slope argument?

The slippery slope is the name of a logical fallacy, and yet people
use it to describe their own arguments. Pretty common on the opinion
posing as TV news here lately. It's funny.

More and more rules /is/ bad. I'm just suggesting /some/ rules.

A DM can come up with all this on the spot without having to consult a
library far quicker - much as I just did.

Or, we can cover it with a small set of rules that quickly cover the
same ground in a way characters can buy into. I'm not saying infinate
detail around the daily lives of PCs and NPC is any sort of goal, I'm
saying putting /some/ detail into them has advantages.

I'm dissapointed they didn't make an attempt at /something/.


Or, by (slightly custom) 3e standards, [...]

Fine, you can do all this in 4e without the added layer of craft checks,
and you aren't tweaking the rules in 4e like you are in 3e. Make whole
still exists, but it makes no sense for the driver to have on a scroll
unless he's able to use it.

He's a merchant. A real long-distance merchant would have a spare
wheel or five, DnD can replace that with a couple scrolls and a mook
caster/UMDer.

In 4e it's more likely still to be a scroll, as anyone can use them.
Niche invasion is /so/ last week.

Rubbish IMC anyway. The odds of a broken wagon being there just as
the PCs come by running from Kobolds (or the dig just finishing as the
PCs arrive, or the Ritual just completing as the PCs arrive, ...), much
more interesting to have an able wagon who's driver needs to be
convinced to turn around.

Ah but these are the sorts of things that adventurers tend to come
across. Fortune and all that. [...]

Melodrama. Been there, done that, got the t-shirt. Next.


But all is far off the discussion of 4e vs. 3e.

Isn't usenet wonderful.

--
tussock

I'm like a box of chocolates; you never know what you're gunna get.
.



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