Re: Quitting 3.5
- From: Sea Wasp <seawaspObvious@xxxxxxxxxxxxxxxxx>
- Date: Wed, 02 Apr 2008 12:48:09 -0400
Justisaur wrote:
On Apr 1, 5:00 pm, Sea Wasp <seawaspObvi...@xxxxxxxxxxxxxxxxx> wrote:
Justisaur wrote:
Of course this is using a mid level feat, a 9th level spell, and a ton
of money for the 4th level spell wands with a caster level of 15. This
results in a little over 100 damage a round, acid orb is conjuration
so no SR, and it's a touch attack, so no save. All that will help is
a really high touch ac, or resistance/immunity to acid. One
opponent used a resist spell, which he promptly dispelled, not to
mention he's got plenty else to use if he does come across a naturally
resistant creature.
Wonder how he'd do against some of the characters in my current 3e
campaign. 100 damage a round is okay, but hardly dazzling to Camillus
(gladiator-type fighter). Dual-wielded +5 Holy Gladiuses (Gladii?), 6
attacks/round, total from all sources like +15 damage, so if he hits
with all attacks (and on a mage, even an invisible one, that's not
usually too hard for him to do) he's got a MINIMUM damage of 96 points.
Unless he's got blind fight,
Is there ANY fighter of any reasonable level who DOESN'T have blindfight? It's like one of The Top Picks if you have any reason to believe you'll ever fight something invisible OR in the dark. Especially when as the GM I say, "Why, no, of course not, I would NEVER plunge the entire party into magical darkness and set loose unspeakable foes upon you..." when asked as to whether blindfighting would be worth taking.
Just finding where the wizard is is going to be a major pain. He also
goes around with stoneskin on any time he's entering a danger zone, so
take 10 off every attack.
Ah, that would reduce things.
He's not going to be sitting there allowing
him to take full attacks either.
Well, like any battle, a lot depends on the exact situation. If a mage starts prepared at range, they have the advantage. Close quarters, fighter has it.
The dragon he was fighting was only
able to get about 70 hp through to him over probably 10 rounds where
he did somewhere between 400-500 to the dragon in that time.
Now, put him up against something like, oh, a black dragon, he'll need a different trick. Plus I'd be VERY suspicious of how carefully the dragon was played. If you're letting cheesemongers like that into the campaign, you need to have the dragons do the same thing, taking feats that make THEM almost unkillable, buffing themselves up and down, etc.
I don't enjoy being a power-gamer far above everyone else at the game,
but I have a really hard time ignoring those impulses.
I don't even HAVE them, exactly. I want to be able to do Kewl Stuff. I don't WANT to have to page through a dozen manuals to find some new weasel way to get another +2. When I was a teenager with no other life, okay, I could afford to memorize all the books, and I did, but it's not something of interest to me as a player.
--
Sea Wasp
/^\
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Live Journal: http://seawasp.livejournal.com
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